
I don't think it does that. The jumps feel faster because they sped them up yet again in the expansion. I did not notice any change at all from zero skill speed to sonic skill speed.Skill speed actually affects all of your animation speeds. Jumps act faster as do the animations for all of your ogcd and gcd skills. More skill speed beyond 2.4 gcd doesn't exactly hurt, it's just not ideal since Crit and Det are both weighted higher beyond that point. You don't need to look into losing some, just be aware you want AROUND that much; you don't want your gcd longer than 2.4 or shorter than like 2.38; that might get a bit excessive. But in the ballpark is fine.
Have an AST throw an Enhanced Arrow at you and tell me it didn't speed up. You're looking at a GCD difference of 0.1s and using a skill that takes about 1.7s to fully perform, animation-wise. At 2.4 that's maybe down to 1.65 or so. At the 2.1 you can get to, it cuts down to around 1.4 and the difference becomes readily apparent. (I assume; these numbers are all made up on the spot.) At that said lower SS value, I was still able to do my full opener without any GCD delay at a breakneck pace, so either the animations for every skill are shortened in accordance with SS or the animations are already short enough that they'll fit neatly in a 2.1s gcd, which seems unlikely due to how many people seem to struggle to fit them in 2.4s currently, due to slight latency.
I could be wrong, but that's my experience of it.
Last edited by JackFross; 09-09-2015 at 10:24 AM.

First: that's a haste effect, which is different from a Sks increase.Have an AST throw an Enhanced Arrow at you and tell me it didn't speed up. You're looking at a GCD difference of 0.1s and using a skill that takes about 1.7s to fully perform, animation-wise. At 2.4 that's maybe down to 1.65 or so. At the 2.1 you can get to, it cuts down to around 1.4 and the difference becomes readily apparent. (I assume; these numbers are all made up on the spot.) At that said lower SS value, I was still able to do my full opener without any GCD delay at a breakneck pace, so either the animations for every skill are shortened in accordance with SS or the animations are already short enough that they'll fit neatly in a 2.1s gcd, which seems unlikely due to how many people seem to struggle to fit them in 2.4s currently, due to slight latency.
I could be wrong, but that's my experience of it.
Second: many people (such as me) struggle to fit two off-GCD in a row or a single off-GCD in a specific moment, rather than the entire window between two GCD, because there's a delay in when you press the button and the moment when you execute the skill - and if you queue the second oGCD and shortly after use the next GCD the game decides that one of them may be canceled because it's still calculating the first oGCD or whatever. An arrow or more skillspeed won't change that.
I will test this tomorrow, it's late right now, but I'm still sorta skeptical.
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