That would be common sence. Which is exactly why the opposite would happen.
Are you saying people are going to be kick happy despite the cooldown? Trolls want trolling to be easy. Ergo, they aren't really going to get their rocks off with one kick per four hours.
BTW. Sense.

I disagree because it would make my situation worse. As working person and parent of small children, I get a maximum of 3 hours of playing time after the kids bedtime.Not sure why so many people join dungeons simply to leave 1 sec in, but I see it way too much, and have been seeing it since 2.0. There really needs to be harsher punishments for consecutive dungeon abandonment.
Something I was thinking is to give characters an invisible "Leaver Counter" (or something like that) which increases each time you leave a dungeon before it is completed. And the more "stacks" you have, the harsher the punishments become. Starting at 30 minutes, as it is now, and just increases the more "stacks" you have from leaving. And because people could simply do nothing or "disconnect" and wait to be kicked so they don't get punished for it, being kicked could always give half a "stack", 0.5 instead of 1, but not give an instant punishment unless they have a certain amount of "stacks". And the "counter" would only go down while you are logged in, and at a SUPER slow rate, and get entirely wiped each week.
Unfortunately, small children have a habit of not sleeping continously. And, this requires me to frequently abandon the game for 15 to 30 minutes. I graciously accept my 30 minute penalty (class is irrelevant, I play them all).
The other night, for example, I took 2 penalties, the first about 1/2 way through and the second right at the start; I mean literally, the DF popped I loaded in and the baby monitor trigger my need to leave 30 seconds later.
Your suggestion, would make progression to much more difficult for players with RL restrictions on playing time. We, the players with RL limitation, need those roulette bonuses.Let them just lose the bonus if they leave within the first 10 minutes of the dungeon - if they dont like the roulette, give them no reason to do it. 10 minutes is a fair amount of giving even a "bad" group a chance - and if they dont like the dungeon 10 minutes will enough to progress enough so leaving will become less attractive.
Just giving them the same dungeon over and over wont solve the problem... I recall the days where people would leave brayflox HM because they wanted to run it with a blm only...
Your suggestion is almost as must troll, as the players OP is complaining about.
Last edited by ChameleonMS; 09-09-2015 at 12:36 AM. Reason: Length
Well, thanks for suggesting I dont have a real life because I dont have the time nor patience to wait for my roulette or dungeons (yes, people are queining for dungeons only aswell) over and over again because someone is bailing just because he didnt got the easy, fast dungeon he wanted...
Dont get me wrong - I do understand you concern and in some way your reasoning. But, wuite frankly speaking: You dont need the exp-bonus... we got that bonus later to make ranking up easier (yes, there were times without the bonus and we managed to level our classes!). You're saying yourself that you're playing all classes - but you're telling me that you can only do your roulette by bailying? I do understand that rl is more important - but that goes for everyones rl... this isnt excatly aimed against players like you who cant play because of rl-reasons but to make people think twice before leaving right within the second they're seeing CC...
The harsher penalty needs to be there though because roulette is not you keep leaving until you get the easy dungeon you want.Doing that is countering SE's way of helping new players deal with the lack of players going through low level content.I'm sure nobody wants to see new players stuck at certain dungeons for weeks to progress in story.

You are right, no one needs the roulette bonuses but it definitely is a useful aid in keeping up with progression.
The problem is how do you separate church and state. You cannot enact these increased penalties on the target players without broadsiding a player like myself.
If people have no intention of running the dungeon, then a longer lock out shouldn't bother them.
Took 2.5 hours and 3 queues to finally get a group for leveling roulette tonight because tanks and healers kept leaving 5 seconds into the dungeon.
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