

and by the way, this is the most retarded explanation as to why you're not FFXI nostalgia driven as it is expressing direct nostalgia for FFXI in the explanation as to why it isn't.
I mean, honestly? Honestly?



noting success does not = nostalga.
FFXI was success
FFXIV is not success
Thus you need to ask "why was FFXI" a success
and you come the the arguments i made which you try to frame as nostalga.
Mew!


You are comparing two different games based on your senses of both with one leaning heavily on the past. This is nostalgia driven. If you had nothing to pull from in terms of FFXI then you wouldn't be doing the, "Remember way back when...?" and you wouldn't have a point.
When all you can pull from is FFXI, you have to question what is driving that. It's obvious what "that" is. Also, you cannot compare the two anyway as FFXIV is not fully redeveloped as I have stated a few posts ago. Hell, it's also been stated by several people throughout this thread. It's not an original point on my behalf, but it still holds true 35 pages into the discussion. You cannot preemptively combat what FFXIV will be in the end of it's redevelopment, at least not fully. Especially when all of your thoughts are pulled from obvious FFXI nostalgia driven systems.



you can't use the "ffxiv isnt fully redeveloped" argument anymore. Its been a year. People like you will make this same argument a year from now when the game is still free....You are comparing two different games based on your senses of both with one leaning heavily on the past. This is nostalgia driven. If you had nothing to pull from in terms of FFXI then you wouldn't be doing the, "Remember way back when...?" and you wouldn't have a point.
When all you can pull from is FFXI, you have to question what is driving that. It's obvious what "that" is. Also, you cannot compare the two anyway as FFXIV is not fully redeveloped as I have stated a few posts ago. Hell, it's also been stated by several people throughout this thread. It's not an original point on my behalf, but it still holds true 35 pages into the discussion. You cannot preemptively combat what FFXIV will be in the end of it's redevelopment, at least not fully. Especially when all of your thoughts are pulled from obvious FFXI nostalgia driven systems.
If you are a company with a successful product, you copy the parts that were successful and throw away the parts that were unsuccessful, thus resulting in a -more- successful product. Thats fairly logical.....
FFXI was a success. To ignore it and make a game that is the complete opposite and then wonder why it falls on its face is ridiculous. I don't see why anyone thinks a team that couldn't fix a game in a year will magically turn things around in a few months and make a game a hit success? Thats not realistic -at all-.
Mew!


If you want to do the great comparison thing. If you compare FFXI to other MMOs it was not extremely successful. It was just successful enough to sustain itself and relied on a niche following.you can't use the "ffxiv isnt fully redeveloped" argument anymore. Its been a year. People like you will make this same argument a year from now when the game is still free....
If you are a company with a successful product, you copy the parts that were successful and throw away the parts that were unsuccessful, thus resulting in a -more- successful product. Thats fairly logical.....
FFXI was a success. To ignore it and make a game that is the complete opposite and then wonder why it falls on its face is ridiculous. I don't see why anyone thinks a team that couldn't fix a game in a year will magically turn things around in a few months and make a game a hit success? Thats not realistic -at all-.
and actually, you can say that FFXIV is in redevelopment because it simply is. You already said it in your post. The game is free to play. When it steps out of that is supposedly when it is deemed a complete and fully redeveloped game worthy of a monthly charge. Until that day comes, I can't see how you can argue what FFXIV is when it isn't yet. Meaning, you can't argue what the game will be in almost half of it's redevelopment.
You are not being very helpful in terms of giving this game your feedback, but that is just my opinion. :P



I have yet to see someone claim that this game will be turned around by the end of the year. I do see people doomsdaying about the release of other AAA MMO's but those two concepts aren't one in the same. That's an entirely different discussion though.you can't use the "ffxiv isnt fully redeveloped" argument anymore. Its been a year. People like you will make this same argument a year from now when the game is still free....
If you are a company with a successful product, you copy the parts that were successful and throw away the parts that were unsuccessfulI agree., thus resulting in a -more- successful productI agree.. Thats fairly logicalYes it is......
FFXI was a successThat depends on perspective but I'd agree with that particular assesment.. To ignore it and make a game that is the complete opposite and then wonder why it falls on its face is ridiculousI think we've covered this "complete opposite" argument before and XIV is FAR from complete opposite. Some would argue with how much of it is a clone.. I don't see why anyone thinks a team that couldn't fix a game in a year will magically turn things around in a few months and make a game a hit success?Did you play pre and post patch 1.18. Maybe your server is still light but Besaid is booming, particularly with new players. People are getting excited about the new direction. Naoki Yoshida has been getting a lot of praise for his new direction and his openness to the community. He did a lot of things differently than XI in those regards. Thats not realistic -at all-.People are forcing arbitrary deadlines on the team. Unfortunately it was this same mentality which could've "caused" so many of the original teams problems.


Well travel time on XI was "ok" at first, when you discover the game, enjoy the Airhsip music, discover that monsters can spawn, get killed on the Airship and raised by someone etc. But after a while ? All people were doing was AFK'ing until the ship gets there, then AFK more during travel.This game on the other hand is so far unsuccessful and seems to be taking every action possible to not create a dynamic large adventurous lore-heavy world and instead create a game of instant gratification (kind of like just instancing everything).
while immersion is personal, its all but non existent in a game where you don't actually have a world or heavy story. When you just log on, warp somewhere, kill things, or log on sit down and 1 button for 10 hours to craft, you aren't immersed in any way. You are just doing a repetitive task much a like something people would pay a factory worker to do.
That's surely immersive...
I don't see the issue with instances as well... XI had tons, never been an issue. Would you call Salvage, xNMs, Assault, Nyzul not immersive just because they were instanced? What about private (not technically instanced, still reserved) areas like Dynamis, Limbus where there was only people you know in? We all did this, no one complained that it made the game "less immersive" because instanced.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B



i agree with you... XI was balanced, It had both open world content, created reason for people to actually -be- in the open world, and had well implemented instanced content.Well travel time on XI was "ok" at first, when you discover the game, enjoy the Airhsip music, discover that monsters can spawn, get killed on the Airship and raised by someone etc. But after a while ? All people were doing was AFK'ing until the ship gets there, then AFK more during travel.
That's surely immersive...
I don't see the issue with instances as well... XI had tons, never been an issue. Would you call Salvage, xNMs, Assault, Nyzul not immersive just because they were instanced? What about private (not technically instanced, still reserved) areas like Dynamis, Limbus where there was only people you know in? We all did this, no one complained that it made the game "less immersive" because instanced.
XIV is instancing too much, and making it so you dont need to travel anywhere. As a result the world is dead, and will stay dead. Theres no reason for people to run around or to go certain places unless they are a DoL. Leves are repetitive so you always go to the same spots. etc.
In FFXI when you ran through the world it was alive, there were people doing different things from leveling, to nm hunting, to chocobo digging, to gathering, to fishing, etc.
In FFXIV when you run through the world its dead, until you get to a leve. And then the part associated with that leves quest may have people. But that means that people end up using maybe 10% max of the entire world and the rest is essentially filler space.
A lot of people here obviously like that. they aren't fans of an open world and would prefer to just have everything instanced. But that isn't what FF's are known for or good at. FF's are based around story and having dynamic open worlds. Look how many people raged at FF13 being so linear (even though it was a great game). If SE wants to make FFXIV successful they need to play to their strengths and not try to create something completely out of their comfort zone that mimics the big western successes.
Mew!



Your criticisms can be answered without forcing players to do anything. I suggest you look at those options first.i agree with you... XI was balanced, It had both open world content, created reason for people to actually -be- in the open world, and had well implemented instanced content.
XIV is instancing too much, and making it so you dont need to travel anywhere.You obviously don't do crafting leves. As a result the world is deadYou're blind., and will stay deadAnd seem adamant on staying blind.. Theres no reason for people to run around or to go certain places unless they are a DoLOr crafters who do leves. Or for the immersive exploration. You fight in Mistbeard Cove yet? Whose fault is it that you haven't if you haven't?. Leves are repetitive so you always go to the same spotsSo suggest that they change them accordingly instead of forcing other people to needlessly waste their time when that is not their objective.. etc.Two instances? That's less than XI.
In FFXI when you ran through the world it was aliveSo is XIV. You have blinders on. And even in XI what was it like starting in Bastok post Aht Urghan pre Wings of the Goddess. Even then the people that were in the towns for that were way too far in level to be playing with new players., there were people doing different things from levelingYou can do this in XIV., to nm huntingYou can do this in XIV., to chocobo diggingYou'll be able to do more than this in XIV, to gatheringTHERE'S A WHOLE SET OF CLASSES DEDICATED TO THIS, WHICH IS MORE THAN XI'S HALF ASSED IMPLEMENTATION., to fishingUgh..., etc.
In FFXIV when you run through the world its deadIt's only because the population has dwindled and I promise you it didn't dwindle because people weren't forced to "stop and smell the roses.", until you get to a leve. And then the part associated with that leves quest may have people. But that means that people end up using maybe 10% max of the entire world and the rest is essentially filler spaceFor you to explore. Also, the redesign should also fix this. Filler is copy pasta'd terrain not space without people, there's a huge difference..
A lot of people here obviously like that. they aren't fans of an open world and would prefer to just have everything instancedWe can not instance it and open it up for RMT manipulation and greifing if you'd prefer.. But that isn't what FF's are known for or good atHow many FF MMOs are there again? How would an instance be described... say.. in Final Fantasy VII: A place you go to where you can't be bothered by other players or the surrounding world... um aka: single player adventure/random battles, a staple Final Fantasy mechanic from I-X? C'mon.. FF's are based around story and having dynamic open worldsThis changing based on a linear story structure is less dynamic than XIV.. Look how many people raged at FF13 being so linear (even though it was a great game). If SE wants to make FFXIV successful they need to play to their strengths and not try to create something completely out of their comfort zone that mimics the big western successes.The other option is Korean grind fest or beautiful timesink. Honestly, I'll take Naoki Yoshida's design philosophy over yours anyday. Not to mention they can create a beautiful dynamic world whilst maintaining player freedom.



all your arguments are basically that there doesn't need to be any feel to the world. Its ok to be the only one on an airship. Its ok to have parts of the world dead cuz its copy and paste. People can choose to go to places and level inefficiently if they want, etc.
Click my guide thingys in my sig. I've been to -every- zone in the game, -every- node, prettty well every little corner and niche spot on every map regardless of 1-shot kill mobs being there. When i made that guide 95% of the time i was the only person in the area i was experimenting with AND saw -no one- for hours.
Im not saying take away options, im saying streamline the game to create an experience rather than rely on the players to take the initiative and create the experience themselves.
That means
1. when your levelling you should see people running by you (even if on chocobo) occasionally
2. you should have to touch leves before you can warp there, and journeys to leves should be somewhat challenging
3. there should be a sense of accomplishment when you level up, like it makes the rest of the game more accessible to you, etc.
4. you should be able to partake in activities which proactively allow players to communicate and form friendships
if you don't want a game like that and just want an instance-fest or no world why are you playing an MMO? why not just go play oblivion? The concept of an MMO is to socialize and meet people and do things together. Not "warp here, kill nm for 5 min, warp back to city, spam normal synth for 5 hours"
Mew!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

