I probably glossed over it somewhere, but could anyone tell me the rationale on the hyper charge placement? It has the longest duration so i've been putting it first.

my opener looks like: HC>B4B >Hot shot > HE>RS>Lead Shot>QR>Split>Reload >WF > Slug > Reassemble > Clean > Rico > Rapid Fire > Split > HG > Slug > GR > Split > Blank >Clean > QR >Slug || Clean

The last clean doesn't make it before WF falls off, but everything through the 3rd Slug is fully buffed