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  1. #11
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Defender: no
    Foresight: yes, not only for its mitigation, but for the fact that it can help to force a proc on Fracture, which is one of MRD's most efficient dmg/TP skills.
    Enduring March: its utility is obvious, as Steadfast can potentially be very powerful in some situations, and the ability to maintain it while moving can be invaluable.
    Murderous Intent: amazing for ARC, less so for MRD, where the proportion of white damage (or auto/normal damage) to WS damage is far less lopsided.

    Obsess is pretty terrible.
    (0)

  2. #12
    Player

    Join Date
    Jul 2011
    Posts
    241
    Quote Originally Posted by Viridiana View Post
    Obsess only works on whatever mob you use it on. So, for the rest of those 45 seconds, you're lowering your defense on every other mob you encounter.
    oh, i thought it worked on one target in general. the only thing i can see wrong with the class right now is bloodbath. lancers have so much more healing with life surge, bloodbath should probably have a shorter cooldown.
    (0)
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  3. #13
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    use a special attack that boosts your damage along with bloodbath and you should see a nice boost in HP gained.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Fixy View Post
    oh, i thought it worked on one target in general. the only thing i can see wrong with the class right now is bloodbath. lancers have so much more healing with life surge, bloodbath should probably have a shorter cooldown.
    I would agree that Bloodbath isn't as functional as Gladiator's Aegis Boon, Lancer's Life Surge/Speed Surge, Pugilist's Second Wind nor THM's Drain. Mostly due to the mob's defense and how much damage you can muster up in one hit(and hoping it doesn't miss) determining how much HP you will get back.

    The best use I get out of Bloodbath II is farming weak mobs naked and getting back 950 HP every 45 seconds or whenever I need it. But as for party combat situations, Bloodbath doesn't get a spot on my bar.
    (0)

  5. #15
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Aoe Bloodbath seems pretty nice to me;

    On Lnc Bloodbath + Doomspike is full recovery lol
    (0)
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  6. #16
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Bloodbath only procs the heal on the first target struck. It caps at 950hp return from what I've seen and you'll only see something that large if farming anyway.
    (0)
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  7. #17
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1

    New to Marauder, Fiosha perspective

    Quote Originally Posted by Fixy View Post
    sooooo any tips? im kind of confused at why half my abilities are like tanking abilities and everything i have is an aoe. is the class supposed to be like, a tank? im not sure i get that part, or are they sort of "the guy that aoes and picks up loose mobs" kind of offtank?

    i mean, i like the aoe for leves and behests, its a lot of fun. just wondering how others utilize the class and all.

    like for instance, do i want to keep defender up for soloing? is the defensive boosts worth the loss of damage? is foresight worth it just for that one parry? and how about enduring march and murderous intent, they seem pretty useless to me.
    Short story: Yes to Foresight. No to Defender if solo. No to Murderous Intent. Presently am not using Enduring March, used to use it, but could see where it would factor back into my life.

    Long: There are more experienced Marauders out there. I'm speaking from my view when partying in leves and soloing, but not from a dungeon run or grind party standpoint.

    Defender has been a no go for me (for now). My thought process is, take the enemy out before they get off that high damaging weapon skill or spell. Whether this is an imp and their incantation, a humanoid with a lancer ability, or deny those gnats from teleporting and lightning blast, even though that can be avoided if I'm not doing a weapon skill on an after image.

    Murderous Intent did not critical hit enough for me to keep it on my bar. I may give it a second shot.

    Back when stamina was an issue and with less action bars, I didn't think Foresight and Fracture was worth it. But when the combat log is filtered properly, you'll find yourself parrying or partial parrying to let you use Fracture, for 250 SP, hitting pretty hard with a quick cooldown. Depending on the enemy, Foresight absorbs an amount of damage equal to Second Wind for me. And it's something I can throw up every thirty seconds and can use before engaging the enemy.

    Used to use Enduring March. Haven't had the need lately. Used to use it after Steadfast starts to reposition my Skull Sunder and Brutal Swing AoE. Now I've found a small circular attack radius on those weapon skills, so I've been hitting my targets without the need to adjust and just left it off entirely (for now, will bring it back now that I have the slots).

    Leve mobs seem to be the best use of Marauder abilities right now.

    Tanking wise, my damage seems to hold enmity for the most (using Intimidation). A recently spawned mob or an imp concealing themselves tends to be the stray mob and a Provoke usually resolves that after wailing on the mage one round. But I imagine being a couple ranks higher than my party members has helped maintain this enmity and I'm not certain what abilities they used, so they could have been reducing their own enmity as well.
    (0)
    Last edited by Fiosha_Maureiba; 09-07-2011 at 03:02 AM. Reason: making slightly easier to read

  8. #18
    Player

    Join Date
    Jul 2011
    Posts
    241
    so yeah theres no way i could play this class anymore. crap dps and hybrid tank bs is just weird. it really needs a remake. sticking to gla, but thanks warmonger >_>

    when is the remake?
    (0)
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  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Fixy View Post
    so yeah theres no way i could play this class anymore. crap dps and hybrid tank bs is just weird. it really needs a remake. sticking to gla, but thanks warmonger >_>

    when is the remake?
    1.20: Nov/Dec
    stat revision + materia + class adjustments = remake
    (0)

  10. #20
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Crap dps and then you go back to Gla lolololololololol
    (1)
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