



and in the same aspect you were complaining about spamming one was a problem. if you were spamming 1 you were playing it wrong with the old system.
http://crystalknights.guildwork.com/
Most games are going toward more active combat system. Polls suggest 60% of MMO players want a more active combat system, and perhaps the nature of MMO combat is one reason most gamers aren't MMO players. So it is strange to see SE revert back to the antiquated FFXI modality rather than try and fulfill their vision.
My biggest problem with the active combat system was the timer/cooldowns aswell as stamina (a combat system doesnt need two methods of delay!) and also the server unresponsiveness, which still persists even now in congested areas.
edit: by the way, if you want the poll I cited, it's on http://www.mmorpg.com/features.cfm/view/polls
Last edited by User201109011315; 09-11-2011 at 02:31 PM.


Polls also suggest that a staggering and ever-increasing segment of the US population eats mainly fast food. That doesn't validate the decision. Numbers also can be invoked to demonstrate that a huge proportion of MMO players prefer games that are far lamer than what you would allow yourself to play.Most games are going toward more active combat system. Polls suggest 60% of MMO players want a more active combat system, and perhaps the nature of MMO combat is one reason most gamers aren't MMO players. So it is strange to see SE revert back to the antiquated FFXI modality rather than try and fulfill their vision.
That's one of the problems implicit with democracy, which G B Shaw defined as something that "substitutes election by the incompetent many for appointment by the corrupt few." We take democracy as a form of government because, frankly, all the alternatives are worse. But this is not the case in game design.
Let the designers, and not the incompetent many, do the job. I, for one, will disagree with the minimum common denominator in the polls and state loudly that I do NOT want a hybrid between action games and MMOs in the combat system (at least not in this game,) thank you very much.
A forum like this should be driven by arguments and reasons, not by invoking the preferences of millions. But it's difficult, because we, the people, tend to think that "election by the incompetent many" actually has a marked high-thought content. It doesn't. We elected G. W. Bush once. So, I don't care if legions want something (legions once wanted slavery.) I'd much rather you show me your reasoning.
Rut
Perhaps you should reasses the reason we have autoattack in the first place. It was purely because "the polls said so". When the polls work in your favour, I guess they are valid, and when not, they are a flaw in democracy.Polls also suggest that a staggering and ever-increasing segment of the US population eats mainly fast food. That doesn't validate the decision. Numbers also can be invoked to demonstrate that a huge proportion of MMO players prefer games that are far lamer than what you would allow yourself to play.
That's one of the problems implicit with democracy, which G B Shaw defined as something that "substitutes election by the incompetent many for appointment by the corrupt few." We take democracy as a form of government because, frankly, all the alternatives are worse. But this is not the case in game design.
Let the designers, and not the incompetent many, do the job. I, for one, will disagree with the minimum common denominator in the polls and state loudly that I do NOT want a hybrid between action games and MMOs in the combat system (at least not in this game,) thank you very much.
A forum like this should be driven by arguments and reasons, not by invoking the preferences of millions. But it's difficult, because we, the people, tend to think that "election by the incompetent many" actually has a marked high-thought content. It doesn't. We elected G. W. Bush once. So, I don't care if legions want something (legions once wanted slavery.) I'd much rather you show me your reasoning.
Rut
I got one more thing to say.
SE's promise with the implementation of auto-attack was faster, strategy-based combat with a more logical flow. This has not happened, mostly due to ridiculous cooldown timers on basic abilities. The one thing that did make combat interesting, battle regimen, is being removed with no word on what will go in its place.
That's what's wrong with combat, not auto-attack, but rather what is meant to go on top of it.
I can honestly see this only if you have the wrong abilities equipped or are very inefficient in how you play your class.I got one more thing to say.
SE's promise with the implementation of auto-attack was faster, strategy-based combat with a more logical flow. This has not happened, mostly due to ridiculous cooldown timers on basic abilities. The one thing that did make combat interesting, battle regimen, is being removed with no word on what will go in its place.
That's what's wrong with combat, not auto-attack, but rather what is meant to go on top of it.
Combat is faster and it is more strategy based with a more logical flow. I'm sorry you haven't learned how to play in the new system yet, but don't blame the system itself. I'm sure if you go to the pugilist forums here, or whatever other class you are struggling with you can get some pointers on how to improve.
LIES! Have you played gladiator? Have you seen how much stamina half their moves costs? (Provoke, Taunt, Outmaneuver, Aegis Boon, Deflection, Cadence, Ambidexterity, Invigorate,Etc.. I could go on)I got one more thing to say.
SE's promise with the implementation of auto-attack was faster, strategy-based combat with a more logical flow. This has not happened, mostly due to ridiculous cooldown timers on basic abilities. The one thing that did make combat interesting, battle regimen, is being removed with no word on what will go in its place.
That's what's wrong with combat, not auto-attack, but rather what is meant to go on top of it.
Have you forgotten that auto~attack abolished the stamina system?
In which a glad didn't have to worry about spamming attacks or waiting to save up enough stamina to unleash a fully buffed Cadenced BR WS?
Maybe you need to get invigorate and some cheaper weaponskills and maybe some throwing weapons so you dont get so bored with just auto attacking something to death >.>



I'm pretty sure they are keeping battle regimen, they are just removing it to make alterations then reimplimenting it again. That was a concern of mine as well.I got one more thing to say.
SE's promise with the implementation of auto-attack was faster, strategy-based combat with a more logical flow. This has not happened, mostly due to ridiculous cooldown timers on basic abilities. The one thing that did make combat interesting, battle regimen, is being removed with no word on what will go in its place.
That's what's wrong with combat, not auto-attack, but rather what is meant to go on top of it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





