Quote Originally Posted by Jamison View Post
As I've said elsewhere, I really like this system for a number of reasons. However, I do see one problem I would like the devs to keep in mind.

If my math is right, DoL leves are going to give, percentage-wise, far too much SP per leve. Right now you can only get 6 (good) DoL leves per 36 hours, which is a reasonable balance of SP for that timeframe. However, if you can really get 12 DoL leves per 36 hours, ranking up (which is already insanely powerful with DoL leves) is just going to be absurd.

Hopefully there is some balance that can be struck.
In the list of changes for 1.19, they said they would be making big changes to the DoL experience curve while they place an emphasis on harvesting in many locations. I suspect that following this update, people will not be getting insane exp through leves for those jobs.

In fact, I wouldn't be surprised if we see adjustments to the amount of exp earned through leves. So for everyone fantasizing about spamming the highest-rewarding leves and leveling faster, I suggest a reality check. I'm not trying to criticize or cast a shadow of gloom, but I do hope people walk into this update open-minded and not like little kids on X-mas morning who "already know what they're getting"... only to end up very unhappy with the outcome. We saw it before when 1.18 was released, with all the flaming over how ARC, soloing, and the mage jobs were "hopelessly broken" and how the game was now "unplayable." Regardless of what happens, just keep an open mind and have fun.