Quote Originally Posted by Mimilu View Post
But it hurts those who don't have as much gil more then help the server's economy.
If they want to take a large amount of gil out of the economy it should be something that serves more of a purpose then just being a hindrance.
The game would also not have to keep track of the condition percentagess for each item, which means a little less data that needs to be saved and/or transferred when instanced.
I spend maybe 2-4k a day on repairs, I make more than that off of one venture. Who can't afford that? Roulettes are more than enough on their own actually, although they further the inflation problem. What would you suggest as a gil sink exactly? It has to be something everyone will want to do of course, and also not something like buying MGP because all that would do is promote create frustration among players.