Quote Originally Posted by Colorful View Post
A useless gil sink? It's one of the few, from what I can recall, and believe it or not, takes out a large amount of gil from the economy. I'm opposed to this idea.
But it hurts those who don't have as much gil more then help the server's economy.
If they want to take a large amount of gil out of the economy it should be something that serves more of a purpose then just being a hindrance.
The game would also not have to keep track of the condition percentagess for each item, which means a little less data that needs to be saved and/or transferred when instanced.