
Originally Posted by
NFaelivrin
Nobody has said DRK doesn't need buffs, its a poorly designed tank that only benefits because the current meta caters to it. The fact is that PLD is garbage and some of its skills, such as Clemency and Shield Swipe are flat out completely useless.
Though I'm speaking only for normal mode Alex here, I have saved myself or others way too many times with Clemency to find it useless, and I do like having 200 TP still while the DRK has none, complements of Shield Swipe spamming.
But I will agree that in Savage-level content, anything that you have that another job could do stronger, faster, and with more control will almost always be waste. Running out of TP later, if the whole raid is getting Paeon or Goad will be ready for you before you starve, is a non-benefit.
But what would it take to save those two moves, really? Clemency would likely have to be usable as an actual emergency heal even when under cutting-edge content attacks, in other words, to be to some extent interrupt-immune, and to have enough speed to fulfill its expected function. This could be done via a Paladin trait, an attachment to Shield Oath, attachments to both Oaths with divergent purpose, an attachment to Tempered Will, an attachment to Awareness, an attachment to Bulwark, an attachment to an already-revised Shield Swipe or Shield Bash, or an attachment to Clemency itself. (Or just about anything else.)
If we look at its value outside of self-healing, however, it would need not only to be able to save the Paladin himself, but also his emergency heal target. Random example: if Clemency immediately provided a rapidly-increasing temporary increase to maximum health alongside temporary healing as the cast progresses. If the cast fails or is canceled, the target receives nothing. While in progress, the target's health bar and health percentage show little change as not to be distracting. On completion, it merely looks like the heal completed and nothing really happened in between. But, it now has the ability to keep the target or oneself from dying within, say, a half-second of the heal actually going off. Moreover, this temporary max health increase makes the PLD better immune to interruption, though only slightly. There would need to be a bit more. The only issue is then, should that interruption immunity be limited by extent or by coverage - does it better belong with a CD like Awareness, Bulwark, or Tempered Will, or does it better belong to a natural 40% increase to the damage required to interrupt your casts while in Shield Oath (which still cannot allow you to save yourself or others during a tank buster or from the AA finishing blow shortly after it)?
Now, Shield Swipe. Is it currently necessary for PLD to be competitive? Would changes to it be necessary to make PLD competitive (before and after whatever changes are made to Clemency)? Should these changes involve any or all among 1) making it mesh better with Goring Blade, 2) improving its potency directly, 3) improving its relative potency in another manner, 4) improving its potency conditionally (e.g. during Bulwark), 5) improving its general ease of use, 6) etc.? Additionally, 7) should it be more 'fun', and would changes in that regard best come from changes to Shield Swipe itself, or from, say, the entire 'Shield' Set of abilities?
What ideas do you all actually have for these two abilities?
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Personally, I'd just like for PLD revisions to start by revision to the two above, but also by reducing the dps loss from maintaining or 'over'-using Rage of Halone as OT and MT respectively, likely by increasing its potency to 280, or adding an affect to it that will in some way improve damage after use, less than just using another RA, but with less gap than it currently has. At that point, the majority of its new abilities should feel "finished". RA won't feel annoying in that you are often forced to use RoH when you do not need StrDown just for its threat, Clemency won't feel stunted, and Shield Swipe won't feel like it's at best stunting your use of other, better abilities, and should consequently help grant a tiny bit more identity to the job. That all won't improve the job's attractiveness to more casual players who already find it dull, but it should at least make it feel like a polished raid candidate.
And, more of a pipedream, I'd like to see Spell Speed and Skill Speed combined into Speed, for TP refresh speed to scale with Speed (giving 50 TP per GCD instead of 60 per 3.0s), and for Speed to affect AA and oGCD damage similarly to Det and Crit, though Det and Crit may then be scaled up slightly to retain equal stat weight. Having the "complexity" of an optimal stat does not lead to increased choices. At best, it only makes the search for your next best piece of gear a tiny bit more pressured and mechanical.
For the same reasons of future-proofing I also hope that DRK eventually gains some means of managing TP without Unmend spam, but at that point the Shield Swipe TP advantage would be even less unique, and likely the only means of TP management among tanks that costs that much dps, unless changed. If PLD support-heals ever become worth using, that in itself should aid significantly in TP management, and just as DRK should not only have means of TP-management outside of Grit, PLD should not only have means of TP-management while MTing - though the comparison may fit their archetypes...
Edit: And I'd like to see Vitality increase Attack Power-based self-healing, roughly equally to Strength (applying both to direct heals like Clemency and boosting the healing done from damage as in Inner Beast), and Defiance and Convalescence to affect Ability healing, both one's own, like Clemency's self-healing and outside sources like Lustrate.