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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    It is strange that they failed to give MCH any form of survivability. It's something like this:

    Survivable AF tier:

    DRG gets Second Wind, Keen Flurry, mega HP, high DEF and normal MDEF, and even takes less during B4B than others. Can CC Foresight if needed/desired. Arguably multiple mobility options that may save you from being in an AoE (rare but has happened I guess).
    BLM gets Manaward, Manawall, and Aetherial Manipulation. Arguably the tankiest DPS, it's DRG or BLM. High MDEF, low DEF, which is better for raids than medium or high DEF and medium MDEF.

    Probably not gonna die unless healers are behind or you dun goofed, tier:

    MNK gets enhanced Second Wind, Fist of Earth if needed, and can CC Keen Flurry (we had some of our physical DPS CC it for T12 and T13 because why not) and Foresight if needed/desired. Regular DEF and MDEF. Shoulder Tackle, see above.
    NIN gets Shade Shift, Second Wind, and Shukuchi. Can CC Keen Flurry if needed/desired. The weakest against magic of the 3 melee, to be sure, but technically the second strongest against stuff like Prey or T13 Earthshakers.
    BRD gets Second Wind, and can CC Keen Flurry if needed/desired. Regular DEF and MDEF.

    Dang, hope heals are topping you off for mechanics when undergeared, tier:

    SMN gets Physick (I guess? You'd never use it while a boss is attackable unless it's do or die) but at least it gets high MDEF.

    First to die to Pepsiman Savage tier:

    MCH gets ... well, nothing besides Keen Flurry if they want. So far in A1-4S that means A1S Prey and if you so choose to let DPS tank certain enemies in A2S. In fact they have normal MDEF so even though SMN and MCH both get roughly no tools for survival, they get hit harder by raid mechanics.

    I'm actually not sure why some DPS get more or less survivability than others; BLM is a given, that's part of their tool set for attacking. DRG being the last to die otherwise over anyone else is strange, MCH getting absolutely nothing is strange, and half the cast being able to really super mitigate physical damage mechanics, rare as they are, while others have nothing, is a bit strange.
    (2)
    Last edited by Sleigh; 09-06-2015 at 04:41 AM.

  2. #2
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Sleigh View Post
    It is strange that they failed to give MCH any form of survivability. It's something like this:

    Survivable AF tier:

    DRG gets...
    You forgot the most important of all: Life Surge and Bloodbath. The hit on Lifesurge is about 1300 HP and combined with Bloodbath its a total of about 2300, so its essentially another Second Wind. On top of that, bloodbath keeps rolling for another 12s or so, and if you got a lot of off-globals ready, you can really pump out of HP.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  3. #3
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Itseotle View Post
    You forgot the most important of all: Life Surge and Bloodbath. The hit on Lifesurge is about 1300 HP and combined with Bloodbath its a total of about 2300, so its essentially another Second Wind. On top of that, bloodbath keeps rolling for another 12s or so, and if you got a lot of off-globals ready, you can really pump out of HP.
    Indeed. With Foresight, Keen Flurry and Bloodbath up, a DRG can emergency tank extremely well for the 15 seconds they're active, popping Second Wind, a Life Surged Full Thrust and a potion as needed. I've pulled off a few saves like this, passing aggro back to the tank by Elusive Jumping after he provokes after being raised. Glorious every time.

    Back on topic though, it would be nice if machinists could selfheal somehow. I'm not willing to sacrifice any crossclass slots for it though...
    (0)
    Last edited by seekified; 09-07-2015 at 06:46 PM.