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  1. #171
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Never saw exp parties or endgame events having RDM as the tank.
    I've tanked Dragoon collibri burn for merits during the Aht Urhgan days on RDM/WAR. Was fun there, but I don't want to do that here.
    (0)

  2. #172
    Player
    Nagoto's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    22
    Character
    Nagoto Netherfrost
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Deedsie View Post
    I've tanked Dragoon collibri burn for merits during the Aht Urhgan days on RDM/WAR. Was fun there, but I don't want to do that here.
    Oh god. Then the Imp farming later. -shudder- "THE HORN NOOO"
    (0)

  3. #173
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    There were no real roles in previous FF's except Xi.
    That's... not true. At all.

    Quote Originally Posted by Isala View Post
    RDM could be a tank fairly easy, to be completely honest, as it was a tank of sorts in the original Final Fantasy. Red Mage was definitely one of the classes you put at the top of the party list to draw most of the attacks.
    Less because of any grand design and more because of lack of options. There was only one knight job in Fighter, of everyone that shouldn't be hit (which is everyone else now), yeah, Red Mage arguably took hits the best. Dunno I'd call that classical Red Mage tanking.
    (2)
    Last edited by Saggo; 09-02-2015 at 11:15 PM.

  4. #174
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    This thread received 3 likes in total.

    give up already.
    (0)

  5. #175
    Player

    Join Date
    Sep 2013
    Posts
    154
    In my personal opinion the best way to go with Red Mage in this game would be to make it a melee dps supported by spells. Pretty much like WOW's Retribution Paladin. Damage through their weapon supported by Elemental damage spells and the ability to offheal. Since they can use black and white magic in other FF games.
    (0)

  6. #176
    Quote Originally Posted by Einheri View Post
    I always figured they would make red mage the enhancement shaman of ff14. Dex based simple melee with burst coming from magic. Grp buffs so they can fill the brd/mch role and be an "jack of alll trades" class
    you can't be a "jack of all trades" if you can't heal, no DPS in this game can heal other people besides SMN (which is pitiful) and that's not going to change unless everything gets vastly redesigned.
    (0)

  7. #177
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by SendohJin View Post
    you can't be a "jack of all trades" if you can't heal, no DPS in this game can heal other people besides SMN (which is pitiful) and that's not going to change unless everything gets vastly redesigned.
    A red mage "Tank" can do melee, cast heals, and cast damage spells all at once. Makes sense for the Job and the class.

    Red Mage=Tank
    White Mage=Healer
    Black Mage=DPS
    (2)

  8. #178
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    A mage tank that uses dex?

    A tank that doesn't cross class from PLD or WAR?

    A 1110 total potency 1-2-3 combo (with this absurdly powerful lightning strikes) with the 3rd attack also being a 20% reduction damage cooldown?

    This is why SE ignores the english forums.
    (1)

  9. #179
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Higashikata View Post
    A mage tank that uses dex?

    A tank that doesn't cross class from PLD or WAR?

    A 1110 total potency 1-2-3 combo (with this absurdly powerful lightning strikes) with the 3rd attack also being a 20% reduction damage cooldown?

    This is why SE ignores the english forums.
    Its only damage reduction whilst your stuck channeling the attack. You can't move and the Red Mage doesn't get damage reduction from their tank stance. Its more of a risk thing.
    (0)

  10. #180
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Its only damage reduction whilst your stuck channeling the attack. You can't move and the Red Mage doesn't get damage reduction from their tank stance. Its more of a risk thing.
    Well, Warriors don't get damage reduction from their tank stance either.

    Warriors get higher HP instead of Damage Reduction.

    In your template, Red Mage gets:
    Increases Evasion Chance by 25%.
    Increases Parry Chance by 25%.
    Increases Parry Potency by 20%.
    Which should make them a bit more of a yoyo tank than Warriors and with less HP, since when they take damage, they take more damage than PLD/DRK, without the WAR hp buffer. But on the other hand, with boosts to both evasion and parry, they should (in theory) take damage less often.

    Still, since the damage reduction is only during those 4 seconds of "animation lock"/channeling, it's fair enough.

    But I am more than slightly concerned by the lack of Provoke. And that their only AoE Enmity skill is something with a cast time and deals damage. (That's one thing Flash is perfect for -- increasing enmity without dealing damage, which is excellent for those times when you have sleeping mobs you don't want to wake up ^^) That it does more damage than Overpower and especially Unleash is fair enough, considering it has a cast timer, but without an instant-cast AoE Enmity skill, it would most likely cause issues in parties where the party members are used to those instant-cast AoEs and time their own attacks/heals to that, resulting in attacking or healing before the RDM has aggro on them all.
    (0)

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