Even if it were straight heals, RDM could have their own version of cleric stance, except it swaps MND & STR. Or, just have cleric stance, and make the sword buffs (en- etc) base damage off your current INT.You know the more I think on it, I guess it wouldn't be a bad idea if they could make RDM a healer or dps, if they wanted to go in the way of stance or such prior to joining the dungeon/trial or whatever. Healer in one, DPS in another. If people are against this idea, then I would have to throw it to DPS cus you can't give me a sword then expect me to stand in the back healing waving my sword like a staff unless your going to link it like dancer where attacking your mob restores HP per strike and such.
Both as melee dps, but with some decent ranged burst and mobility on RDM. RDM would also be able to optionally deal high amounts of enmity to serve either as a decoy or tank (usually a blend, kiting until its spells/combos are ready for another defensive burst). Some small support capability, roughly equal in raid value to NIN's, but with less guaranteed use (more like a caster-less Bard in that sense). DPS also roughly equal to NIN when using pure damage abilities. Good crowd-control via snares, slows, and paralysis, though their use comes largely in place of higher-(pure)damage abilities. Certain tools / CDs can be used on others in place of personal use (e.g. certain mana refreshing CDs), but they are usually slightly better off being used oneself outside of emergencies. RDM's healing is limited to a modification of its offensive abilities, such as Cauterizing bleeds or Shocking tranced allies.
Uses the rapier. (Maybe stems from the Fencer class.) Stats are Dex and Int. Rule of thumb: it wears pants, not dresses, but half-cloaks are its favorite fashion.
Samurai would be a melee dps who can trade out some of its dps-focusing rotations for supportive tones, increased survivability, and/or increased threat. Though costly to its dps, it can tank, and does so quite decently even without any specifically defensive cooldowns (many of its seemingly 'offensive' CDs are dual-purpose). It is not a tank you'd necessarily want to send against tank busters, though, serving better against small groups of enemies, adept at chaining enemy strikes into each other and counter-attacking. Full DPS capabilities, but a bit niche/situational as a tank. SAM tanking, and mitigation-building, is less direct than most tanks. It has a lot of natural cleave, good mobility, and excellent threat manipulation, but no threat nukes (e.g. Butcher's Block), no spammable AoEs, and its ranged attack is on a CD. Its support can aid the tactical direction of the group, but comes at cost of the SAM's pure dps. Its dps is roughly Monk/Dragoon level when playing as pure dps, and slightly beneath NIN's when taking occasional advantage of its tactical support. Has a very slight magic component.
Uses the katana, in single or double style - the weapon(s) come as a single-slot set. Stats are STR (followed by, if we were to return to a multi-main-stat system, Piety and Dexterity for typical builds, and some use for all remaining stats for other less normal purposes). DRG-level defense. (Possibly also able to equip certain pieces of tank armor, but at cost of some other stat or the like.)
Last edited by Shurrikhan; 09-01-2015 at 08:52 AM.
I rather suspect that as well, hence the emphasis on "and" ^^ I mean, they could choose to make them Dex-based and have their magic attacks scale off of that, just like NIN's mudras. It's not very likely, but they could.
Both melee dps.
Midlaner and jungler.
Black=dps
White=healer
Red=tank
They'll be dualists who use a fencing sword and capitalize on parries/debuffs/buff spells for tanking
Riposte/Inquartata/
Spells like En-spells, Blaze Spikes, Haste etc.
It makes perfect sense to me. They will likely combine RDM from ffxi with Illusionist/Fencer from FFT.
RDM's dps skills would be str based like pld and be sword combos. Spells would be buffs/debuffs so not based on int/mnd, it would be grey magic like ff6 (blind/paralyze/slow/bind/phalanx/wall/
Last edited by Jonnycbad; 09-05-2015 at 07:53 AM.
Exactly what i've been saying. It makes sense because they want to get up-close and personal and heal AND dps. What classes are like that? Tanks.Black=dps
White=healer
Red=tank
They'll be dualists who use a fencing sword and capitalize on parries/debuffs/buff spells for tanking
Riposte/Inquartata/
Spells like En-spells, Blaze Spikes, Haste etc.
It makes perfect sense to me. They will likely combine RDM from ffxi with Illusionist/Fencer from FFT.
RDM's dps skills would be str based like pld and be sword combos. Spells would be buffs/debuffs so not based on int/mnd, it would be grey magic like ff6 (blind/paralyze/slow/bind/phalanx/wall/
It should also be Dex/Vit.
It's hard for me to say, after a great deal of time browsing threads about them, I can honestly see both classes going either way.
For Samurai as a tank, it could be perfect with a damage reflection/counter style of tanking. Reducing damage of attacks and dealing a portion of that damage back to the enemy with an obvious cap on how much damage they could deal back to an enemy. Counter/damage reflection style moves are among my favorites in MMO's and made tanking with my Sith Warrior in SWTOR and my Void Knight in Rift a blast. On other hand, putting Samurai on the same armor type as drg and give them some party buff moves and aoe (if you've played Final Fantasy Tactics, samurai could do that) and some really cool great katana attacks it could be a really fun class to play.
For Red Mage as a tank, it could be all about creating magical shields and damage absorption using it's rapier and being a magical fencer style of tank. On the other hand, an elemental melee type class with some dots to supplement their dps and a few buffs of their own to cast on the party could be very fun as well. Though with rdm, it is my deepest hope that no matter what it is a melee class with a rapier that has to be up close and personal with the enemy, as that is what red mage is meant to do. Not only that, but on a personal note, the one handed weapon fighting style with no offhand is grossly underutilized in RPG's in general. Having a character with a single melee weapon and no offhand is actually a refreshing thing to see.
Edit: The game is due for a tank, a healer, and a melee dps atm. As it stands, we have 3 tanks, 3 healers, 3 melee dps, and 4 ranged dps. So I don't expect another ranged dps any time soon tbh.
Last edited by Khalithar; 09-05-2015 at 10:03 AM.
If I had to guess, Samurai and Red Mage will both be melee damage dealers. With Blue Mage coming out left field as the first Disciple of Magic tank.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.