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  1. #181
    Quote Originally Posted by Noxifer View Post
    Nope, I'm talking about those higher level gear where tanks/casters/healers/rangedDPS have their shared gearsets, but melee DPS as of yet do not have anyone to share with =) I don't see anything wrong with that changing, and them getting other jobs to share gear with.
    you must have never seen the appearance of MNK and DRG gear from Binding Coil and Syrcus Tower. there was no reason why those sets couldn't have been shared because appearance and statwise they are basically the same. SE hasn't let either of those things dictate how they make gear, whether it's the same exact piece or not seems to be determined mostly by how much time they want people farming them.
    (0)

  2. #182
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SendohJin View Post
    you must have never seen the appearance of MNK and DRG gear from Binding Coil and Syrcus Tower. there was no reason why those sets couldn't have been shared because appearance and statwise they are basically the same. SE hasn't let either of those things dictate how they make gear, whether it's the same exact piece or not seems to be determined mostly by how much time they want people farming them.
    The reason why they don't share gear is due to the numbers on them. Look at Def/Mdef numbers. While the Mdef is now equal (after the Devs realized the lower Mdef made DRG tank the floor more often than not with all the raid-wide magic damage), DRG gear has a higher Def number, since they're of the "medium heavy" category whereas MNK is of the "medium" category.
    Allagan Cuirass of Striking vs. Allagan Cuirass of Maiming

    The Guardian's Breastplate of Striking vs. The Guardian's Breastplate of Maiming

    Appearance-wise, they're just palette swaps, yes, just as caster/healer gear is.
    (1)

  3. #183
    Quote Originally Posted by Noxifer View Post
    The reason why they don't share gear is due to the numbers on them. Look at Def/Mdef numbers.
    welp, guess i never looked at that, that's even more awful. MNKs and NINs are getting screwed.
    (2)

  4. #184
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Samurai could pretty easily fill a role of a melee dps
    I would imagine it being sort of monk-esque where different attacks changed your state of balance governing which attacks you could follow with and building up stacks of flow for big finishers
    Just hopefully without the silly amount of positional requirement

    red mage on the other hand...
    the things that really define a red mage are pretty much covered by every healer in the game
    the only thing i could see working while keeping red mage aesthetic is some sort of melee/ranged hybrid
    like a stance swap between a melee attacker/debuff/dot role and a long range with casting times and support buffs role
    (0)

  5. #185
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,061
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noxifer View Post
    I can't speak for the others making the SAM/DRG connection, but with me it's because my image of Samurai is a medium-heavy to heavy armour wearing kind of class/job. Which makes sense with Dragoon armour, since it wouldn't work to have Samurai share tank gear if it's not a tank job. But like I also said in the post you quoted: If Samurai is made with the lighter type of armour that it seems Yoshida envisioned it in, then it makes more sense to pair up SAM/MNK =D
    (And like I said in my original post, if they make Red Mage a magic melee DPS, and have the base stat be Dex, it would make sense to let RDM/NIN share gear.)
    I suspect red mages will share BLM/SMN gear, since Yoshida's talked about wanting a melee caster in the past.
    (0)

  6. #186
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    SAM melee DPS

    RDM healer


    RDM could make a solid DPS class, but it's a bad idea to release 2 dps at the same time. Remember how bad the leveling queues were for NIN? It would be twice as bad.
    (1)

  7. #187
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Duelle View Post
    RDM...and The Witcher? Hmm....anyone know if Geralt ever wore a pimp hat?
    I've been playing through The Witcher 3 (slowly) lately, and after reading this post, I just now got an image of Geralt wearing a Red Mage outfit.

    lols were had.
    (1)

  8. #188
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Giantbane View Post
    SAM melee DPS

    RDM healer


    RDM could make a solid DPS class, but it's a bad idea to release 2 dps at the same time. Remember how bad the leveling queues were for NIN? It would be twice as bad.
    You know the more I think on it, I guess it wouldn't be a bad idea if they could make RDM a healer or dps, if they wanted to go in the way of stance or such prior to joining the dungeon/trial or whatever. Healer in one, DPS in another. If people are against this idea, then I would have to throw it to DPS cus you can't give me a sword then expect me to stand in the back healing waving my sword like a staff unless your going to link it like dancer where attacking your mob restores HP per strike and such.
    (0)

  9. #189
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Nihility View Post
    red mage on the other hand...
    the things that really define a red mage are pretty much covered by every healer in the game
    the only thing i could see working while keeping red mage aesthetic is some sort of melee/ranged hybrid
    like a stance swap between a melee attacker/debuff/dot role and a long range with casting times and support buffs role
    I actually imagine it to be like the Arcanist/Summoner, in that it has a revive and a light heal, but is otherwise a DPS or a DPS support class. Sure you can keep someone alive for a bit, and save the day if things start going to shit, but your job is to make things dead.

    Of course, if they do do it as such, you can bet that there'll be arguments re: "It doesn't need to hit as hard, it has a combat revive, it is a support class."
    (1)

  10. #190
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AlphaFox View Post
    You know the more I think on it, I guess it wouldn't be a bad idea if they could make RDM a healer or dps, if they wanted to go in the way of stance or such prior to joining the dungeon/trial or whatever. Healer in one, DPS in another.
    XIV's core design doesn't really allow for that, though. It'd be another story if we had specializations for our jobs, but the jobs themselves were implemented as specializations for classes. Sure, it didn't pan out, but that groundwork is still there.

    In a perfect world RDM would be able to pick its role and go with it (though I'm sure you'd have drama over which RDM spec would be most useful to a group and we'd end up with "spam refresh or GTFO" like we did in FFXI). Since that's not the case, I lean towards melee DPS. It's the concept that to me feels most natural (between what i know of hybrids and my experiences in the game that got hybrids right, WoW) and avoids the slew of problems the job had the last time.

    It also allows more flexibility and gives opportunity to play like a hybrid. A tank is too busy taking damage and focusing on staying alive to throw off-heals or use defensive cooldowns on other party members. Likewise, a healer is too busy keeping people alive and throwing out what DPS they can. DPS can make the active choice of hitting things or throw off-heals/some defensive cooldowns without really hurting anyone nor increasing the group's chances of failure.
    Quote Originally Posted by ChazNatlo View Post
    I actually imagine it to be like the Arcanist/Summoner, in that it has a revive and a light heal, but is otherwise a DPS or a DPS support class. Sure you can keep someone alive for a bit, and save the day if things start going to shit, but your job is to make things dead.
    This is how I would like to see it implemented as well. DPS as primary role, utility of some kind (I'd limit it to off-heals with limited use and Phalanx as a defensive cooldown you can use on one party member). Shares gear with BRD, deals NIN-level DPS.
    Of course, if they do do it as such, you can bet that there'll be arguments re: "It doesn't need to hit as hard, it has a combat revive, it is a support class."
    I wish SE would squash the whole support bit and get it through their heads it doesn't work in a trinity-based MMO. Of course, it's also partly the community's fault because in their universe DRG having +Crit and AST having +damage somehow don't count as support, yet they slog a bunch of bullshit at BRD and MCH and label them as support. That SE seems to titter between "BRD and MCH are DPS jobs" and "BRD and MCH are support jobs" doesn't help.
    (0)
    Last edited by Duelle; 09-01-2015 at 08:47 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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