This right here.I am also very optimistic about the future of FF14. The following all have me excited:
1. Grand Company induction & Grand Company Levees
2. Primal content
3. Caravan escort -> Hamlet Defense
4. Beastman stronghold raids
5. Chocobos!!!!!!!!!!
6. Stat overhaul
7. Crafting simplification
8. Materia!!!!!
9. Jobs and the associated content
I am looking forward to post 1.21 too but damn if i'm not excited about 1.19-1.21 just as much.
Aside from the new incoming claim system and the majority of the content set to be instanced, I'd say it's shaping up to be a great game.
I can see User's point, though I think his attitude is more of a detriment to his argument.
I personally think they are moving crafting in the wrong direction... and before they give us this new leve issuance system they need to fix alot of fundamental problems with leves.
It seems that for every change they announce that gives me hope, they announce another one that makes me cringe. I'm not trolling, it's really how I feel.
I've played MMO's before where they've made the mistake of thinking that in order to appeal to casual players they needed to dumb down the rate of achievement, and I see far too many precursors in the announcements for this game to feel completely comfortable with where the game is headed.
I'm still willing to wait and see... but it's hard to be completely optimistic.
Got to agree with you, aswell!
The only reason I stopped playing tonight, was no anima left and I needed to get from
Limsa to Gridania.
On foot, not fun. When Chocobos are here... I wont mind travelling on foot.
These things just make everything *fit* together.
I am also very optimistic about the future of FF14. The following all have me excited:
1. Grand Company induction & Grand Company Levees
2. Primal content
3. Caravan escort -> Hamlet Defense
4. Beastman stronghold raids
5. Chocobos!!!!!!!!!!
6. Stat overhaul
7. Crafting simplification
8. Materia!!!!!
9. Jobs and the associated content
I am looking forward to post 1.21 too but damn if i'm not excited about 1.19-1.21 just as much.
Game is looking bright in the future with the content that is being said but I have to see it first honestly to make a final determination. So I would say I am on the optimistic side but not at the OMG this game is going to the best mmo eva point.
All the future content sounds good, but we have to see how in-dept it is. Shallow game is a fail game. I want to know what kind of endgame will come out of XIV. Will it be all small instanced like dungeons like alot of western mmos (complete fail) or will it have complex events like XI where there was multiple tiers and paths which decided the results, events that took more then a day of work to complete (you had to do them in stages, like VNMs, ZNMs, Limbus, Einherjar..etc)?
All the content they said they are adding add could be good it sounds like it to me anyways. But the style of the event can be bad.. I mean the Dark Hold dungeon was good in my opinion (challenging, unique in the game atm, was hard until you figured out the strat) but for many there is literally no reason to reenter the dungeon ever again (Shallow, short lived content). SE needs to add long-lived content with a reason to keep doing it, or the cycle of not enough events will continue to happen. Atm SE is not releasing content fast enough to have short lived events. For some linkshells at 1.19 unless something is added to old content all the content prior to it will be meaningless to them... and that is a major problem which I am hesitant is even being noticed by devs atm.
If they mix up long events with short ones, large group more then 8, small group 3-8, and solo stuff the future is really bright. If they keep this 8 person cap, short term only western style content... well this game is in deep trouble in the future, unless they can crank out like a new dungeon every other week.
Stopped playing for a few days also because of Anima. Taking a break while it replenishes to 100.
I don't play that much. I will play a lot for a period and then take a break. Games are all good but sometimes you gotta go out, go for a drink with the buddies or smoke a J while watching the city from the top of the mountain.![]()
@Xatsch: What do you think about events with a shelf life about the same as darkhold, but with many more frequently released? I'm just curious. I felt too many events in 11 outstayed their welcome and only lasted so long because of how crappy the drop rate was (hellooooo Salvage). Nyzul was my absolutely favorite event and Limbus is a close second, it would be a tie if the zone couldn't get reserved.
I would be fine with frequent bite sized content but some longer content that maybe lasts a few months instead of years and had multiple paths/tiers would be cool too.
Last edited by Estellios; 09-10-2011 at 01:44 AM.
True that good sir ^^
and its actually 12.5 days 12*8=96+4 (Half a day)=100 ^^
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.