Reprisal is actually pretty reliable once you get used to a fight.



Reprisal is actually pretty reliable once you get used to a fight.
You can't get so used to a fight that you make Reprisal have 100% uptime. It's pretty unreliable. At best it's up when you need it to be up (tankbuster), at worst you have to forgo using it so you can force proc it via Dark Dance when you need it, which means even less uptime on reprisal and having to save Dark Dance.
The skill is simply unreliable, especially compared to its WAR counterpart, at least they stack.


This is not actually how these abilities work. DRK's Path counterpart is Delirium. The whole reason they even have Reprisal is so they can make up for Delirium being only magic. Reprisal is actually more like a weaker, longer-lasting, raid-wide Inner Beast than anything. When you use it/look at it like that, the design makes a lot more sense. In terms of preventing damage to the raid, DRK and WAR are actually averaging out to very equal footing, so long as you let the DRK MT.You can't get so used to a fight that you make Reprisal have 100% uptime. It's pretty unreliable. At best it's up when you need it to be up (tankbuster), at worst you have to forgo using it so you can force proc it via Dark Dance when you need it, which means even less uptime on reprisal and having to save Dark Dance.
The skill is simply unreliable, especially compared to its WAR counterpart, at least they stack.


You don't need 100% uptime. You described the exact situation that it actually matters to have it up for: tankbusters. Any other uptime is great but not required.You can't get so used to a fight that you make Reprisal have 100% uptime. It's pretty unreliable. At best it's up when you need it to be up (tankbuster), at worst you have to forgo using it so you can force proc it via Dark Dance when you need it, which means even less uptime on reprisal and having to save Dark Dance.
The skill is simply unreliable, especially compared to its WAR counterpart, at least they stack.
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