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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90

    Astrologian Guide

    Using a mobile device. I am not great at being a healer, but I thoroughly enjoy being a red astrologian.

    That said I don't really know when to use draws effectively. When it's best to cure and not spam heals.

    I am hoping people could help me out understand which cards are best use on who and which royal road. And help people who may have the same problem.

    I will try to edit later when tips are placed in the thread so no one has to scour to find the info.
    (0)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    This is a place holder spot incase there is a limit for later.
    (0)

  3. #3
    Player
    Ananolf's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Ananolf Highwind
    World
    Malboro
    Main Class
    Astrologian Lv 60
    Hold or Use -> Balance / Arrow
    Shuffle -> Anything else

    Did you get balance or Arrow
    Yes -> Hold or Use
    No -> Royal Road

    Everything is super situational or useless.

    Spam Heal -> Someone is drop fast
    DPS -> When people aren't dropping fast.

    It's EZ PZ.
    (2)

  4. #4
    Player
    Gist's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    107
    Character
    Jerrard Coeurl
    World
    Coeurl
    Main Class
    White Mage Lv 60
    Why would one not use cards when they're drawn (save Spear)? I find that all of my cards do good things (at my level anyway, don't know about endgame).
    (2)

  5. #5
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Gist View Post
    Why would one not use cards when they're drawn (save Spear)? I find that all of my cards do good things (at my level anyway, don't know about endgame).
    Ewer and Spire are often (not always, but often) useless to cast. There are many situations where you will draw one of them and have no one who will benefit from TP/MP refresh. As a rule of thumb, if there is no one who is at risk of running out of resources, you gain nothing by buffing their resource generation.

    On the bright side, Spire can be helpful for physical DPS using AoE skills on large pulls or for WARs having to spam Overpower, and so on.

    Bole is almost always useless to cast since you rarely draw it when you would actually see some benefit to applying it. If using Bole doesn't significantly reduce your healing requirement or allow the target to survive something that they otherwise wouldn't, it was a waste.
    (2)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Gist View Post
    Why would one not use cards when they're drawn (save Spear)? I find that all of my cards do good things (at my level anyway, don't know about endgame).
    Burn or otherwise intense phases. Then there cards like Bole that, while still (slightly) useful, are much better used as RR fodder to empower the next card.
    (0)

  7. #7
    Player
    ViDare's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Ferric Fireheart
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gist View Post
    Why would one not use cards when they're drawn (save Spear)? I find that all of my cards do good things (at my level anyway, don't know about endgame).
    Becase cards like spire/ewer are highly situlational, regain/refresh don't do good at the begining of a fight so better off burning them to try and get expanded arrow or balance. Bole should always be used on tank, Balance/arrow on dps.

    With changes to balance and arrow spear should always be burned to double the duration of used on yourself before popping cool downs like LA + collective opposition.

    Only time you'll burn bole are balance is if you've already spread something and it's in between mobs.
    (0)

  8. #8
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ViDare View Post
    Only time you'll burn bole are balance is if you've already spread something and it's in between mobs.
    Broken record here, but I highly suggest not to use Bole for anything other than RR unless you have a specific use for it when you Draw it. Bole doesn't do a damned thing for run-of-the-mill encounters; it's only good for tank busters and arguably for a very large pull if you suspect that the tank has bitten off more than he/she can chew. Much like Sacred Soil, Bole is a very situational buff when you can potentially Shuffle it away or use it to set up an RR combo instead.
    (1)

  9. #9
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I don't know if I agree with that. I use Bole often on tanks. Bole and an Aspected Benefic regen and I can DPS for quite a while longer before having to switch out of Cleric.
    (6)

  10. #10
    Player
    ViDare's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Ferric Fireheart
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Cynfael View Post
    Broken record here, but I highly suggest not to use Bole for anything other than RR unless you have a specific use for it when you Draw it. Bole doesn't do a damned thing for run-of-the-mill encounters; it's only good for tank busters and arguably for a very large pull if you suspect that the tank has bitten off more than he/she can chew. Much like Sacred Soil, Bole is a very situational buff when you can potentially Shuffle it away or use it to set up an RR combo instead.
    it never hurts to have it spread for a situation you might need it, or if a poor tank doesnt use cd's. plus less damage = more time in clerics
    (1)

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