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  1. #1
    Player
    echoica's Avatar
    Join Date
    Feb 2014
    Posts
    202
    Character
    Velvet Aurora
    World
    Phoenix
    Main Class
    White Mage Lv 100
    You're making this suggestion to "new players" but imo that's the worst audience to be making this suggestion to. It's the new tanks that tend to be bad with their cd/rotation and are under geared. They need to learn to tank first before becoming a master of maximizing their tank dps via dps stance/dps accessories. Maybe you need to work on your own dps so tanks don't have to compensate and do your job for you.
    (7)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by echoica View Post
    You're making this suggestion to "new players" but imo that's the worst audience to be making this suggestion to. It's the new tanks that tend to be bad with their cd/rotation and are under geared. They need to learn to tank first before becoming a master of maximizing their tank dps via dps stance/dps accessories. Maybe you need to work on your own dps so tanks don't have to compensate and do your job for you.
    I don't mind switching to Cleric Stance when we are pulling an encounter at a time. However when EVERY SINGLE TANK, goes into full room pulls you don't really have time to switch out to DPS especially if your a ilvl154 new healer like I am. Every time I have had a strength tank we have been doing fine because I am able to keep him up and the mobs die fast.

    However, every time I have a bloated VIT tank they take forever to die and rely on their bloated HP. The mobs eventually kill us because I either or dps rip aggro, run out of mana or the mobs last too long and kill the tank or dps.

    Vitality does not increase your survivability, it increases your "own" chance to make mistakes. Its a very "SELFISH" stat.

    Strength on the other hand, makes the fight easier and faster for the healer because it makes the fight quicker.

    I asked to slow down, got vote kicked. I play a Tank and a Healer and I do room pulls. However I use my CDs and make sure to go full DPS so they don't have to heal me for very long.

    "That extra 200+ strength you get from left accessories and stat points matter. A LOT."


    Strength tanks care about DPS and their rotations defensive and offensive. They pay attention to mechanics and dodge more.

    Vitality tanks are lazy and usually go through threat rotations more because they have to to even hold aggro. They usually make mistakes, a lot of them and seem afkish and yell at you when they pull 3-4 rooms and it takes 2 minutes to kill then whine when they die.

    This has happened several times already.. sorry.
    (0)
    Last edited by Nektulos-Tuor; 09-02-2015 at 08:44 AM.

  3. #3
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    However, every time I have a bloated VIT tank they take forever to die and rely on their bloated HP. The mobs eventually kill us because I either or dps rip aggro, run out of mana or the mobs last too long and kill the tank or dps.
    On mob fights tank DPS has minimal effect atleast it does for me. Its more for the boss fights that its actually noticeable. If mobs are taking too long, its not the tanks fault.
    (4)

  4. #4
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    -Snip-
    This brings up the other half of the "skill" thing. Let's remember the rules of fist:

    If you are not an experienced tank who knows the ins and outs of a given dungeon, run with Vitality accessories (not necessarily full VIT, but two or three pieces to lend some wriggle room.)
    If you are not an experienced tank who knows the ins and outs of a given dungeon, don't do multi-pack pulls.
    If you are an experienced tank who knows the ins and outs of a dungeon, run with Strength accessories to accelerate kill times and look badass.
    If you are an experienced tank who knows the ins and outs of a dungeon, do multi-pack pulls as you see fit to accelerate clear times and look badass.

    If your group has absolute garbage AoE capability (like, say, PLD, double NIN and a SCH), take whatever build you want but for the love of the DarkWaradin don't pull half the sodding dungeon in one go.

    Now notice how the scenario you describe doesn't jive with those guidelines? Like as not your tank was just a novice who thought he was the new hotness about to go solo Savage.

    But as others have been saying? If a pack of trash is taking the average runtime of an episode of Judge Judy to die, maaaaaybe look at the people who were recruited by the DF to kill the damn things before you look at the person who volunteered to be punched in the face for you.
    (6)
    Last edited by Erit; 09-02-2015 at 08:55 AM. Reason: I'm long-winded.

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Erit View Post
    This brings up the other half of the "skill" thing. Let's remember the rules of fist:

    If you are not an experienced tank who knows the ins and outs of a given dungeon, run with Vitality accessories (not necessarily full VIT, but two or three pieces to lend some wriggle room.)
    If you are not an experienced tank who knows the ins and outs of a given dungeon, don't do multi-pack pulls.
    If you are an experienced tank who knows the ins and outs of a dungeon, run with Strength accessories to accelerate kill times and look badass.
    If you are an experienced tank who knows the ins and outs of a dungeon, do multi-pack pulls as you see fit to accelerate clear times and look badass.

    If your group has absolute garbage AoE capability (like, say, PLD, double NIN and a SCH), take whatever build you want but for the love of the DarkWaradin don't pull half the sodding dungeon in one go.

    Now notice how the scenario you describe doesn't jive with those guidelines? Like as not your tank was just a novice who thought he was the new hotness about to go solo Savage.
    Except this has happened repeatedly and most tanks, even experienced ones just run full vitality and seem to go afk in the dungeon after they pull the room. One even had 3 counters on them. Then went to pull another room after he was dying and said: "Sorry, I usually live through that."

    Then vote kicked me.

    You are not every player, have you run with a healer yet or are you the tank yourself? You have to see both sides to get the full effect of the story. You yourself sound like a strength tank, so my favorite and pref to run with.

    He was a ilvl 180+ novice then...

    Every tank I have ever played with in my runs as a healer pull rooms regardless of how geared or class they are.

    Some don't even wait for your faerie or protect. Lol.
    (0)

  6. #6
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    -Snip-
    Perhaps "experienced" wasn't quite the word I was looking for. Vitality says one of two things at this point: "I'm lazy" or "I'm scared". Once you move past "scared" and gain confidence in the dungeon and start pushing to do things better and better with every pass, that's what I meant by "experienced"; sadly, lazy can't be pushed past. It can only be dealt with and carried like a millstone tied to your genitals.

    And no, I myself don't play as a healer very often. I let my girlfriend who plays right next to me and gives me constant feedback do that job, and sometimes FCmates if they feel like capping Esos. I've carried a handful underperforming DPS who could have done more damage by just sitting still and auto-attacking, and I can attest that if the healer runs out of juice on garbage, it's because either they goofed up, the tank goofed up, or the DPS forgot to equip their brains that run. Tank DPS can only accelerate matters one way or another, but a tank's itemization is not the root of the problem in the situation you described.

    If they chain pull regardless of gear then... well, you can't heal stupid no matter how much MP you throw at it. I know when I first hit my experts in i147 I pulled everything one pack at a time and finished them off semi-cleanly. Then again, I come from Aion's style of tanking, which is the kind of trial-by-fire that puts the fear of god into you.
    (1)

  7. #7
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    "Then went to pull another room after he was dying and said: "Sorry, I usually live through that.""

    "He was a ilvl 180+ novice then..."
    Woah woah woah. Hold on. This explains a ton.

    You're not enabling your tanks to live through full pulls and you're still telling them to lower their health pool for increased damage. I've figured it out. You're talking as if the standard etiquette is to only pull one group of trash at a time!

    You see, pulling 4 mobs is a lot different from pulling 8 mobs. If you have 8 mobs and you kill one faster, you have only cut their strength down by 1/8th. Diminishing enemy damage becomes less important compared to being able to sustain high damage.

    If you have 4 mobs and kill one faster, you've cut their damage down by 1/4. Which sounds like more. BUT AoEs are only hitting half their potential per tick and cast. Which is bad for most DPS and devastating for the likes of BLM. YOU were the one demanding slow runs all along! Not the VIT-enablers!

    Nobody gets to 180 without knowing just two dungeons by then. And a tank at that ilvl, if not a little sooner can quite capably withstand every full-pull available in both dungeons. I think I was like i176 as DRK when I survived my first pull from wasp-totem pull in Neverreap. You want tanks to strength-up because you're only able to tackle areas if they're already doing it the non-threatening way.

    You're just asking your party to find ways to speed up only after they're playing super conservatively to account for your shortcomings.
    (4)
    Last edited by Cooperal; 09-03-2015 at 05:28 AM.

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cooperal View Post
    Woah woah woah. Hold on. This explains a ton.

    You're not enabling your tanks to live through full pulls and you're still telling them to lower their health pool for increased damage. I've figured it out. You're talking as if the standard etiquette is to only pull one group of trash at a time!

    You see, pulling 4 mobs is a lot different from pulling 8 mobs. If you have 8 mobs and you kill one faster, you have only cut their strength down by 1/8th. Diminishing enemy damage becomes less important compared to being able to sustain high damage.

    If you have 4 mobs and kill one faster, you've cut their damage down by 1/4. Which sounds like more. BUT AoEs are only hitting half their potential per tick and cast. Which is bad for most DPS and devastating for the likes of BLM. YOU were the one demanding slow runs all along! Not the VIT-enablers!

    Nobody gets to 180 without knowing just two dungeons by then. And a tank at that ilvl, if not a little sooner can quite capably withstand every full-pull available in both dungeons. I think I was like i176 as DRK when I survived my first pull from wasp-totem pull in Neverreap. You want tanks to strength-up because you're only able to tackle areas if they're already doing it the non-threatening way.

    You're just asking your party to find ways to speed up after your own shortcomings have been taken into account.
    Yes, to increase overall sustain of the group. When you full pull with a new healer your healing them just fine by going b*lls to the walls. However, you run out of stamina quickly, you don't have the gear to sustain that pull for very long. Especially with bloated HP tank.
    (0)
    Last edited by Nektulos-Tuor; 09-03-2015 at 06:08 AM.

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    What usually happens is the fight takes too long.
    If the fight's taking too long that is not the tank's fault. Put the blame where it belongs - with the DPS.
    (4)

  10. #10
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Yes, to increase overall sustain of the group. When you full pull with a new healer your healing them just fine by going b*lls to the walls. However, you run out of stamina quickly, you don't have the gear to sustain that pull for very long. Especially with bloated HP tank.

    However, with a DPS Tank (still using tank stance) they kill the monsters faster, each monster killed is that much more damage you don't have to worry about. The fight goes faster.

    What usually happens is the fight takes too long.

    Yes, I am asking them to make up for "my shortcomings" because that is the style in which they like to do the zone. If every single tank in Duty Finder is going to do room pulls and that will be the norm, then please make it easier for your healers and take off the training wheels.
    But this begs the question. Why are you trying to tell others how to squeeze out speed-runs when you aren't even considering speed-run-sized pulls as an option?
    This thread would have ended so much sooner if we realised you were promoting for early-gear playstyles from the start.

    When a large portion of people are already handling these bigger pulls, why are these halved ones even worth complaining about?
    (8)
    Last edited by Cooperal; 09-03-2015 at 06:12 AM.

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