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  1. #1
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by RiceisNice View Post
    Actually, yes I do. Unless it completely changes your role, you're still doing to be using the same archer skills to dps and it will not deviate far from how bard plays. The two classes will never compete for a dps slot with each other because BRD/MCH are considered the "support-dps" in group comp and are the only two classes who can do such. 10 skills will not change how a class plays, only add onto it.
    You are wrong Rice. Lets take the 2 melee classes with the combo system: Rogue and Lancer. Without the jobs skills these classes plays pretty much the same, you know that, do you? So, jobs skills are what make you change how you play a class. going forward they will only add jobs skills, this means that branching jobs will be even more viable.
    Ps: for me the ranger, as a physical dps, could even take second melee spot in a party composition
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Noelzzz View Post
    You are wrong Rice. Lets take the 2 melee classes with the combo system: Rogue and Lancer. Without the jobs skills these classes plays pretty much the same, you know that, do you? So, jobs skills are what make you change how you play a class. going forward they will only add jobs skills, this means that branching jobs will be even more viable.
    They don't play the same. Lancer is still designed around positional attacks while Rogues ignore it entirely. Rogues also have sneak attack/trick attack and Jugulate's utility, whereas Lancer's only utility is Leg Sweep. Having combos doesn't make classes similar to one another. Neither does filling the same role.

    In all honesty, the OP reeks of how SE handled Red Mages in FFXI.

    Problem: Red Mages weren't happy that their job was a refresh bot
    Action taken: Players gave suggestions to fix Red Mage by making melee more attractive/viable in group settings
    Response from SE: Instead of fixing the job, take the suggestions made by the players and give Red Mages the middle finger by implementing their suggestions to create Blue Mage, Dancer and (to an extent) Rune Fencer.
    Again, sweeping the problem under the rug.

    Problem: Bard players aren't happy their job was turned into bow-mage
    Action taken: Discussions on implementation and general unhappiness of people who played BRD since ARR
    Response from SE (according to the OP): Instead of fixing the job, give BRD players the middle finger by making a new job for them to level.
    Our of all options available, this would be the worst thing SE could do.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Noelzzz View Post
    You are wrong Rice. Lets take the 2 melee classes with the combo system: Rogue and Lancer. Without the jobs skills these classes plays pretty much the same, you know that, do you? So, jobs skills are what make you change how you play a class. going forward they will only add jobs skills, this means that branching jobs will be even more viable.
    Ps: for me the ranger, as a physical dps, could even take second melee spot in a party composition
    Rogue maintains no buffs. Lancers use short cooldowns to boost strong, single hitting abilities and have to maintain a buff which interrupts their current combo. Next thing you're gonna say is that marauder and gladiator both tank differently.
    (2)
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