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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Yeldir View Post
    Most of you find that unbelievable, I'm sure - but I brought back thirteen dusk leather with one trip to 21. Thirteen. It's really easy to get once you break the 20 barrier. When people have four airships capable of these runs, the markets will be completely flooded. The perceived scarcity of the "rare" airship only materials is temporary. Five digits - you mark my words.
    I really don't see a problem here... Four lots of thirteen, at 10,000G a piece... That's still a fairly hefty sum to be bringing in...

    Dusk Leather isn't even a rare item; It shares the same rarity as Platinum Ore and other random crafting materials. The rare items are the furnishing/minion parts. Dusk Leather is currently the most lucrative because of a better demand, since it has multiple uses (three pieces of gear?) and more people are likely to care about it since furnishings are only going to appeal to a small portion of home owners. Iron Giant Cores are going to be the long term money maker on Airships, see: Blue Bird/Tiny Nutkin/etc.

    Quote Originally Posted by Yeldir View Post
    For example, Nalien believes that better crafted gear is around the corner in 3.1, and 3.2. And he's right. What he doesn't seem willing to accept is that this crafted gear will never be desirable by the endgame PVE community. I have told him again and again that SE has declared that they don't want crafted gear in cutting edge raids, and he's completely ignored this at least three times.
    Oh I'm not ignoring the issue, I've simply be clarifying your mistake. You seem to think that the i180 accessories being missing is somehow a shocking new direction the developers are taking, when it simply isn't. Crafted accessories were at the "cutting edge" of raids in this game at launch. That was it. Patch 2.2 added Second Coil, crafted i90 gear with no accessories, the i90 accessories came in 2.3. Patch 2.4 added Final Coil, crafted i110 gear with no accessories, the i110 accessories came in 2.5.

    The only difference between i90/i110 accessories, and i180 accessories, is that the i180 ones might suffer from limited supply and might suffer from poor meld options. Call me optimistic, but when one of the major pieces of content in 3.1 has "access to new gathering nodes" as a reward, I'm willing to see where things go, rather than resorting to doomsaying. I sold enough i90/i110 accessories, long after Second/Final Coil were cleared, not to be particularly worried...

    Quote Originally Posted by Yeldir View Post
    Who ya' gonna' sell materia IV's to when people get a load of that?
    This is perhaps another issue I have with what you're saying... You seem to be under the impression that the only demand for materia is the 1% of people who bother with endgame raiding... I mean, we've seen the numbers of people who've attempted A1S and those weren't that impressive. I'd love to know how I'm currently selling IV's and III's, when crafted i180 is apparently completely worthless. The simple fact is that there is a greater demand for materia than just the top 1%, this applies to gathering and crafting too; I've seen plenty of people maximize their melds on such classes and then proceed to do nothing with them. Presumably these people care little for the fate of i180 crafted gear, but they're still going to be fueling demand for gathering/crafting materia.

    Seriously, right now I'm getting crappy III's pretty much every day, and they're selling every day. Who do you think is buying these? I can't really fathom who is buying my Battle Dance III's, but I'm not going to complain at the extra 10~20k being brought in when the Tiny Bronco parts being used long since payed for themselves.

    Quote Originally Posted by Yeldir View Post
    That thought bothers me, because I was sincerely hoping these would be a draw to new members, and something people could be excited about for their own sake.
    You may want to give up on that, then. Airships are locked behind Housing. Housing has serious supply issues. SE simply cannot lock anything substantial behind them with that in mind, it would upset far too many players... Airships are simply the next tier of Gardening, another thing which is old as dirt yet still somehow makes money. That's how I view them anyway. Gil is the point of these things, be glad they at least added Grade 3 Actions to boost Airships somewhat. Honestly though, given my bank now has more Gil than I'll ever know what to do with, I'm seriously considering giving my members a weekly paycheck or something, which is potentially a nice draw (maybe they'll actually decorate their damn rooms).

    Going back to my original post though, I think the best bet for them "balancing" this, if it's even viewed as required, would be an Allowance system just like Treasure Maps; You can board the Ishgard Airship once every 18 hours, but you can use a Free Company Airship whenever, provided it isn't on one of the current Voyages. Either Free Companies get unlimited rides there, or having a Company Airship just grants something like an extra Allowance; I can get twice a day, instead of once.

    Quote Originally Posted by Nyalia View Post
    Now, all that said, what would I like to distinguish FC airships from rental ones? PvP. I'd love to see airship battles as a PvP minigame involving a light party, full party, or alliance (don't care which). Is something like that needed? Heck no. Would it be fun to don an eyepatch, get out the parrot minion, and start shouting terrible [sky]pirate-speak while firing cannons at an enemy [sky]ship? Heck yeah!
    As awesome as "Final Fantasy XIV: Skies of Arcadia" would be, I cannot see them doing this with the current housing shortage. Although it would be nice to have some kind of open world siege based PvP, in which anyone can take part, but Free Companies can bring Airships (and later Primals, because that was promised back in 1.23.......) to the table... Though the popularity of PvP in this game leaves me somewhat doubtful we'll ever see something that awesome...

    Wouldn't have to be Airships though, come to think of it, could just be siege weapons made in the Workshop. Effectively make them consumables, and made from items the Airship brings back, and they'd have a constant demand for things like Cassia Logs. Though again, I don't think PvP is popular enough for that...
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    Last edited by Nalien; 09-02-2015 at 04:44 AM.