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  1. #1
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    When it comes to jumping, i don't really need a dedicated button with which i can make my character jump. But, i do find it annoying that i can't jump off a small ledge and thus need to walk a long way around in order to get to the place i need to be.

    If you add an A.I. which will trigger a jump-event when you get close to an edge, it might generate a lot of frustration for people who want to stand close to an edge and not automatically jump off. But, if you implement it in a way that you need to "push" yourself off the edge in order to jump (like walking through a npc or a pc), you would still be able to stand on the edge without automatically jumping off.

    But... I'll wait and see what SE's view is on that subject.
    (0)

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  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aldora View Post
    When it comes to jumping, i don't really need a dedicated button with which i can make my character jump. But, i do find it annoying that i can't jump off a small ledge and thus need to walk a long way around in order to get to the place i need to be.

    If you add an A.I. which will trigger a jump-event when you get close to an edge, it might generate a lot of frustration for people who want to stand close to an edge and not automatically jump off. But, if you implement it in a way that you need to "push" yourself off the edge in order to jump (like walking through a npc or a pc), you would still be able to stand on the edge without automatically jumping off.

    But... I'll wait and see what SE's view is on that subject.
    It depends since there's a difference between "Jumping" and "Falling", i.e what you describe would be falling which you literally have to walk off the cliff in order to do -- Otherwise there's no reason to be next to a cliff unless you're avoiding knockback damage. There's also the simple "While in battle/active mode" variable that would prevent such an event from happening if you're referring to how Mages or Archer's set themselves up on a cliff face.
    (0)

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