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  1. #11
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    It doesn't matter SE would bring yet another hybrid.
    *jokes*

    A TRUE BUFFER

    I would like to see a TRUE buffer healer (AST does not count as full buffer job since their buffs are locked behind RNG) based in the elements, my friend and i had some ideas like:

    Learned at level 20 *Fire* Blesses the target with fire, the next 4-5 attacks will deal 15-20% more damage, auto attacks not included . Does not stack with other elements.
    CD- 15-25-30 seconds(maybe 30 seconds)

    Learned at level 35 *Wind* Blesses the target with wind, the next 4-5 spells will be instant and the GCD reduced by 1 second. Does not stack with other elements.
    CD- Same
    and so on.... (actually in my opinion this is how AST should work...but anyways....)

    This healer's CDs would be based in enhancing their buffs, spreading the current effect to all players in the area (not like royal road, but a sepparate hotkey with this specific effect) on a long CD... etc.

    Their healing kit would be fully based in HoTs that would shine when paired with a co-healer (specially AST because their buffs would stack and this job would be able to complement AST weaknesses ) also this job would not have many DPS (2....3 maybe) abilities since their role would be to increase the raid DPS/Heals
    This healer would have a great synergy with AST (just like SCH has a great synergy with WHM)

    ALSO, their 60 CD could be an ability that reinforces your co-healer (or yourself) unique characteristic for example.

    *uses lv60 skill on a WHM* all of WHMs heals/attacks would have their potencies increased by X% for 20 seconds

    *uses lv60 skill on a SCH* all of SCH shields would have an increased 100 (or maybe 150) mitigation for 10 seconds. ( Adloquium would be a 400 shield, Succor would be a 250 shield )

    *uses lv 60 skill on an AST* Draw would have its recast time reduced to 5-10 (probably 10) seconds and all cards would be buffed by 20% for 30-40 seconds

    *uses lv 60 skill on *insert this healer job name here* or yourself* All of *insert name* buffs would be able to stack for 5 seconds (so you can throw fire+wind+etc and throw your target into a "super" mode)
    Of course, this skill would have a super long CD (180-250 seconds maybe) and it can only be cast on healers.

    I would definitely love to see a job like this in the game, it would be unique and usefull.
    But, just like every other player, i can dream....right?
    (sorry for the huge text wall >_>)
    (3)
    Last edited by Muahbec; 09-04-2015 at 09:23 AM.

  2. #12
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 100
    All these ideas r neat and would be cool to see in ffxiv but
    The instances/ raids punish healers who cant heal the 3 types of dmg

    -raidwide
    -tank busters
    -single target

    With how yoshi designed these fights they will always require burst heals as the damage for progression groups is a lot and wimpy Hots wont do it. Because of how these fights r tailored around, any future healers will be forced to be jrs/ copies of the current existing healers.
    There's just not enough diversity in playstyles for healers in content.
    There will always be the age old debate of "why bring X when u can bring a healer that can heal better/ with less effort"
    (1)

  3. #13
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    We have the spells for blood healer already or at least we had. In early 1.0 thm had sacrifice that took away a bit of hp to heal and put a regen on the target.
    (4)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #14
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    It is going to be really hard for them to come up with new ideas because they have covered quite a bit in the three we have:
    1. WHM: Has really good single target healing and really good AOE Healing.
    2. SCH: Crappy AOE healing (better now though) and lower single target healing but with shields.
    3. AST: Can do both of the others but not quite as good as either. (although diurnal is pretty kick ass with all the changes now)
    What else could they do? Better AOE healing would be way to OP. Better single target would not be the way to go either. You couldn't go that Bleed healer that people are talking about or they would not survive mechanics in raids...unless they change how they are doing fights completely.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  5. #15
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Yumi_umi View Post
    All these ideas r neat and would be cool to see in ffxiv but
    The instances/ raids punish healers who cant heal the 3 types of dmg

    -raidwide
    -tank busters
    -single target

    With how yoshi designed these fights they will always require burst heals as the damage for progression groups is a lot and wimpy Hots wont do it. Because of how these fights r tailored around, any future healers will be forced to be jrs/ copies of the current existing healers.
    There's just not enough diversity in playstyles for healers in content.There will always be the age old debate of "why bring X when u can bring a healer that can heal better/ with less effort"
    That's why the healer i'm suggesting would have a 25s CD that converts HoT into one burst heal, also, most of my suggested job's HoTs stacks so you can have up to 3-4 HoTs going on your target, and one of the elements *earth* would be an "adloquium" kinda of buff that will mitigate a % of the next 2-3 hits (a big % btw because *earth* would have 60-70s CD)
    Also the *water* element would increase the healing potency from the next 3-4 heals cast by you or your fellow healer.
    SE is completelly capable of creating an unique healer with utilities for high level content without turning it into:
    A) Hybrid
    B) A copy of another healer with lower potencies. ._.
    (0)

  6. #16
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Next healer - Blue mage

    Skills
    See scholar core skills? Now rename 90% of them for something else. That's their skillset, also remove every possible dps chance the class might've.

    Concept
    Pet class in a nutshell, why? Because every boss fight is made of 4/8 vs 1 so blue mage enthralling capability wouldn't be possible so they need to be a pet class that summons their stuff into battle.

    The gimmick
    They use elemental bullets like the dude from the final fantasy anime, but instead of dealing damage, he either adds debuff to mobs or buffs to party members. Maybe add endow capability where each element causes a different effect on the target the buffed party member is hitting.

    (1)

  7. #17
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I'm missing HoT healer too. One that mainly does her healing through them and the burst heals are more and emergency measure.
    (2)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  8. #18
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    I think chemist will be next but I think it will be more in line with a doctor aesthetic.

    Or talking bigger. I could see them turning illusionist into a healer job.
    (0)

  9. #19
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    I'd like to see a red mage as a healer.
    Uses a rapier. but Using the same spells as a blm and whm put together probably wouldn't work, so i was thinking (staying within the "pulling from 2 types of magic" that reds are known for) it could use tp for attacking and mp for healing. Because it can pull from 2 separate resources, the trade off would be a slightly higher than average cost for spells and skills. Since your not using mp for everything. Id also like to see it have a lot od de-buffs.

    Melee dps /debuff healer.
    (0)

  10. #20
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Given how fond the battle content designers seem to be of "stay away from the healer" mechanics, I can't see a melee healer ever really being a thing. Even if the melee parts were just their Cleric Stance equivalent, any progression-type fights with those sorts of mechanics would largely exclude them, since healer DPS is often needed to get past DPS checks at lower item levels.

    AS4 is the most current example of this kind of mechanic, but we also saw it in Ifrit EX and T12 (though I know tanks often passed brands in the last phase).

    A DPS-oriented healer (like Disc from WoW) would be pretty interesting, though a nightmare to balance given the progression community's emphasis on healer DPS. Such a healer would become the default alongside a SCH most likely, unless things changed significantly.
    (0)

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