Was thinking about the future of healing classes and how they might implement new healers in the future.
Here are a few ideas in that vein...
Healing Through Damage
My favorite healing class of all time had to be the Discipline Priest from WoW. Its primary means of healing was via dealing damage, which was used to cover light healing, but it had additional tools to use if light healing wasn't going to be enough at that particular moment.
I'd love to see a healer like this in FFXIV, one that uses smart heals to heal the nearest injured party member when you deal damage to an enemy.
The balance of this kind of healer revolves around using DPS for light healing while more intensive healing requires the use of abilities that may quickly drain it of mana if you're not careful.
The Blood Healer
There's no real example for this healer that I can reference, but the idea is fairly straightforward: a healer that does its best healing by giving away chunks of its own HP to other players.
The class would focus on constantly restoring its HP using weaker but reliable spells, maybe primarily HoTs of some kind. It would then trade chunks of its HP to give larger chunks of HP to party members, and some of its cooldowns would do things like increase the amount of HP given for the same amount of HP taken, and something similar to DK's "living dead" where you can pop a CD to stay alive and keep healing at 0 HP for a short period of time.
The key to this healer would be situational awareness. You need to know when it's a good or bad time to "give it your all" as you place yourself at extreme risk if you drop too low right before a raid-wide AoE. The class may even have a trait for always taking reduced damage, due to its volatile nature.
The Melee Healer
Nothing too fancy here, just fairly potent heals that can only be done at short range, with perhaps the most powerful heals being in melee range. Now THIS class would definitely have a natural damage reduction, and possibly increased movement speed as it would be find itself needing to run to the targets it needs to heal in a hurry.
Also, this kind of class would be perfect for an aura of some kind: basically, a passive bubble that either has a HoT or % damage reduction just for being near the healer at the time.
I'm not sure if any of the aforementioned ideas could be added to the game as preestablished FF classes, but they'd be neat to see either way.
Feel free to post your own healing class concepts.![]()