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  1. #1
    Player
    Noxifer's Avatar
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    Jan 2014
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    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ChazNatlo View Post
    I've passed the point where I don't care whether Samurai is a Tank or a DPS, but I'd like to point out that when people say "Share armour with Dragoon" they're typically talking about lower levels, where there are four basic armour types. Tank Armour, DPS Armour, Caster/Healer Armour, and Dragoon/Lancer Armour. Not the Top level Combat gear where the Tanks all share, the Casters both share, the healers all share, the Ranged DPS both share, and the Melee DPS all get their own.
    Nope, I'm talking about those higher level gear where tanks/casters/healers/rangedDPS have their shared gearsets, but melee DPS as of yet do not have anyone to share with =) I don't see anything wrong with that changing, and them getting other jobs to share gear with.

    Quote Originally Posted by Shippuu View Post
    There's nothing wrong with DPS sharing gearsets. I only commented on why specifically must DRG share their gearset as the person mentioned "We need more mail wearing dps". And I simply asked...why? Why specifically DRG? Why not MNK? or Nin? If Samurai get added as a dps, they will most certainly be sharing a dps gearset with some existing job.

    Gearset sharing does become a problem when you mix roles though. Such as having a dps wearing heavy fending armor where now they compete against tanks (Who already have to compete against each other) for gear.
    I can't speak for the others making the SAM/DRG connection, but with me it's because my image of Samurai is a medium-heavy to heavy armour wearing kind of class/job. Which makes sense with Dragoon armour, since it wouldn't work to have Samurai share tank gear if it's not a tank job. But like I also said in the post you quoted: If Samurai is made with the lighter type of armour that it seems Yoshida envisioned it in, then it makes more sense to pair up SAM/MNK =D
    (And like I said in my original post, if they make Red Mage a magic melee DPS, and have the base stat be Dex, it would make sense to let RDM/NIN share gear.)
    (1)

  2. #2
    Quote Originally Posted by Noxifer View Post
    Nope, I'm talking about those higher level gear where tanks/casters/healers/rangedDPS have their shared gearsets, but melee DPS as of yet do not have anyone to share with =) I don't see anything wrong with that changing, and them getting other jobs to share gear with.
    you must have never seen the appearance of MNK and DRG gear from Binding Coil and Syrcus Tower. there was no reason why those sets couldn't have been shared because appearance and statwise they are basically the same. SE hasn't let either of those things dictate how they make gear, whether it's the same exact piece or not seems to be determined mostly by how much time they want people farming them.
    (0)

  3. #3
    Player
    Noxifer's Avatar
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    Jan 2014
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    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SendohJin View Post
    you must have never seen the appearance of MNK and DRG gear from Binding Coil and Syrcus Tower. there was no reason why those sets couldn't have been shared because appearance and statwise they are basically the same. SE hasn't let either of those things dictate how they make gear, whether it's the same exact piece or not seems to be determined mostly by how much time they want people farming them.
    The reason why they don't share gear is due to the numbers on them. Look at Def/Mdef numbers. While the Mdef is now equal (after the Devs realized the lower Mdef made DRG tank the floor more often than not with all the raid-wide magic damage), DRG gear has a higher Def number, since they're of the "medium heavy" category whereas MNK is of the "medium" category.
    Allagan Cuirass of Striking vs. Allagan Cuirass of Maiming

    The Guardian's Breastplate of Striking vs. The Guardian's Breastplate of Maiming

    Appearance-wise, they're just palette swaps, yes, just as caster/healer gear is.
    (1)

  4. #4
    Quote Originally Posted by Noxifer View Post
    The reason why they don't share gear is due to the numbers on them. Look at Def/Mdef numbers.
    welp, guess i never looked at that, that's even more awful. MNKs and NINs are getting screwed.
    (2)

  5. #5
    Player
    Daralii's Avatar
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    Jul 2015
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    3,372
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noxifer View Post
    I can't speak for the others making the SAM/DRG connection, but with me it's because my image of Samurai is a medium-heavy to heavy armour wearing kind of class/job. Which makes sense with Dragoon armour, since it wouldn't work to have Samurai share tank gear if it's not a tank job. But like I also said in the post you quoted: If Samurai is made with the lighter type of armour that it seems Yoshida envisioned it in, then it makes more sense to pair up SAM/MNK =D
    (And like I said in my original post, if they make Red Mage a magic melee DPS, and have the base stat be Dex, it would make sense to let RDM/NIN share gear.)
    I suspect red mages will share BLM/SMN gear, since Yoshida's talked about wanting a melee caster in the past.
    (0)

  6. #6
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    SAM melee DPS

    RDM healer


    RDM could make a solid DPS class, but it's a bad idea to release 2 dps at the same time. Remember how bad the leveling queues were for NIN? It would be twice as bad.
    (1)

  7. #7
    Player
    AlphaFox's Avatar
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    Aug 2013
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    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Giantbane View Post
    SAM melee DPS

    RDM healer


    RDM could make a solid DPS class, but it's a bad idea to release 2 dps at the same time. Remember how bad the leveling queues were for NIN? It would be twice as bad.
    You know the more I think on it, I guess it wouldn't be a bad idea if they could make RDM a healer or dps, if they wanted to go in the way of stance or such prior to joining the dungeon/trial or whatever. Healer in one, DPS in another. If people are against this idea, then I would have to throw it to DPS cus you can't give me a sword then expect me to stand in the back healing waving my sword like a staff unless your going to link it like dancer where attacking your mob restores HP per strike and such.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AlphaFox View Post
    You know the more I think on it, I guess it wouldn't be a bad idea if they could make RDM a healer or dps, if they wanted to go in the way of stance or such prior to joining the dungeon/trial or whatever. Healer in one, DPS in another.
    XIV's core design doesn't really allow for that, though. It'd be another story if we had specializations for our jobs, but the jobs themselves were implemented as specializations for classes. Sure, it didn't pan out, but that groundwork is still there.

    In a perfect world RDM would be able to pick its role and go with it (though I'm sure you'd have drama over which RDM spec would be most useful to a group and we'd end up with "spam refresh or GTFO" like we did in FFXI). Since that's not the case, I lean towards melee DPS. It's the concept that to me feels most natural (between what i know of hybrids and my experiences in the game that got hybrids right, WoW) and avoids the slew of problems the job had the last time.

    It also allows more flexibility and gives opportunity to play like a hybrid. A tank is too busy taking damage and focusing on staying alive to throw off-heals or use defensive cooldowns on other party members. Likewise, a healer is too busy keeping people alive and throwing out what DPS they can. DPS can make the active choice of hitting things or throw off-heals/some defensive cooldowns without really hurting anyone nor increasing the group's chances of failure.
    Quote Originally Posted by ChazNatlo View Post
    I actually imagine it to be like the Arcanist/Summoner, in that it has a revive and a light heal, but is otherwise a DPS or a DPS support class. Sure you can keep someone alive for a bit, and save the day if things start going to shit, but your job is to make things dead.
    This is how I would like to see it implemented as well. DPS as primary role, utility of some kind (I'd limit it to off-heals with limited use and Phalanx as a defensive cooldown you can use on one party member). Shares gear with BRD, deals NIN-level DPS.
    Of course, if they do do it as such, you can bet that there'll be arguments re: "It doesn't need to hit as hard, it has a combat revive, it is a support class."
    I wish SE would squash the whole support bit and get it through their heads it doesn't work in a trinity-based MMO. Of course, it's also partly the community's fault because in their universe DRG having +Crit and AST having +damage somehow don't count as support, yet they slog a bunch of bullshit at BRD and MCH and label them as support. That SE seems to titter between "BRD and MCH are DPS jobs" and "BRD and MCH are support jobs" doesn't help.
    (0)
    Last edited by Duelle; 09-01-2015 at 08:47 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AlphaFox View Post
    You know the more I think on it, I guess it wouldn't be a bad idea if they could make RDM a healer or dps, if they wanted to go in the way of stance or such prior to joining the dungeon/trial or whatever. Healer in one, DPS in another. If people are against this idea, then I would have to throw it to DPS cus you can't give me a sword then expect me to stand in the back healing waving my sword like a staff unless your going to link it like dancer where attacking your mob restores HP per strike and such.
    Even if it were straight heals, RDM could have their own version of cleric stance, except it swaps MND & STR. Or, just have cleric stance, and make the sword buffs (en- etc) base damage off your current INT.
    (0)

  10. #10
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Daralii View Post
    I suspect red mages will share BLM/SMN gear, since Yoshida's talked about wanting a melee caster in the past.
    I rather suspect that as well, hence the emphasis on "and" ^^ I mean, they could choose to make them Dex-based and have their magic attacks scale off of that, just like NIN's mudras. It's not very likely, but they could.
    (0)