Would be easier to split dragon kick effects IMO.
Like have the dragon kick give blunt debuff, so it remain part of the main rotation. Put int- on a prpe existing underutilized skill, like say 1 ilm punch, with proper tp/damage adjustments.

Would be easier to split dragon kick effects IMO.
Like have the dragon kick give blunt debuff, so it remain part of the main rotation. Put int- on a prpe existing underutilized skill, like say 1 ilm punch, with proper tp/damage adjustments.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote

