

That's like saying if the hilt of a sword was sharp and the blade was a pole you'd stab people with the hilt more? Yes but that's kind of the reason it's built the way it is.
If the hilt of a sword became sharp and the blade became a pole, it's no longer a sword and has now become a spear/polearm/javelin/harpoon/etc. The point I was trying to make is that more than often when there's a Monk in the group, Dark Knights will still use Delirium when comboing off of Syphon Strike when Dark Arts isn't up simply because it is 20 Potency higher than Soul Eater. Warriors and Ninja's both have a Slashing Resistance Down debuff that both overwrites each other but they still both synergize well together because a Warrior keeping Storm's Eye up (which is also the highest Potency combo off Maim) will allow the Ninja to focus on their Aeolian Edge combos instead which is a 320 potency attack which is a DPS increase compared to Dancing Edge which only has 260 potency. Monks do not have this option when paired with Dark Knights because they need to keep Dragoon Kick up on the boss for the Blunt Resistance Down Debuff.
A Dark Knight will use Delirium regardless if there's a Monk in the party or not means that parties looking to optimize their raid party role compositions have no reason to take a Monk as one of their melee DPS job with them anymore now that an Int reducing skill has been covered. Meanwhile, Warriors and Ninjas that both share a Slashing Debuff skill do not come into conflict with one another and in fact benefit for having both in the party.

This is something that a lot of people already know about and that I myself have tried to incite discussion about to try and find some kind of resolution to the "issue", but going off the limited information gleaned from that nobody really has much of an idea as to what could be done. At least a few Monks were getting immensely snippy over Delirium "removing" their spot in raids because Monks are inherently selfish DPS with no real raid utility beyond Dragon Kick's INT down (because let's face it, mantra is mostly pants and can be cross-classed by Ninjas, Warriors, Dragoons and Bards anyway). The recent buffs the job has gotten seem to have sort of redressed the balance somewhat, but as someone who mains tanks exclusively I honestly haven't the foggiest idea what it actually does.A Dark Knight will use Delirium regardless if there's a Monk in the party or not means that parties looking to optimize their raid party role compositions have no reason to take a Monk as one of their melee DPS job with them anymore now that an Int reducing skill has been covered. Meanwhile, Warriors and Ninjas that both share a Slashing Debuff skill do not come into conflict with one another and in fact benefit for having both in the party.
The problem with swapping the potency values of Delirium and Souleater is that doing such actually makes Dark Knights immensely powerful tanks because you add augment-able self-sustain/reactive "mitigation" into their DPS rotation, and I will bet you money that if that came to pass you'd see people having much bigger grievances with Paladin than just their (somewhat arguably) meager ability to hit things with a sharp metal stick.

The monk buffs gives the groups the option of: get MNK for higher individual DPS, or get NIN/DRG for less individual DPS but the ability to buff the raid DPS. In turn "fixing" the issue with MNK's only raid utility being overwritten by a tank and, in effect, losing their raid value and spot.
Swapping potency values of Delirium and Souleater doesn't change much if DA+SE is still 400 potency. Applying the Delirium debuff will be a DPS loss and will be discouraged. DA on SE will be "less MP efficient" since the boost will change from 140 to 120 making DP a much better MP investment. If sustained damage is an issue a DRK will use Souleater anyways regardless of it being 20 potency higher or lower. The grand picture of things does not change by swapping said potency values. It just makes Delirium a "worse skill" than it is already with a MNK in party.

Would be easier to split dragon kick effects IMO.
Like have the dragon kick give blunt debuff, so it remain part of the main rotation. Put int- on a prpe existing underutilized skill, like say 1 ilm punch, with proper tp/damage adjustments.


'Easier' sure.
But it would be 'better' if they actually looked into Drk completely and fixed the bad problem they have of being selfish in style yet still asking others to bring things for them.
They have terrible group synergy, and bring nothing to the group save for the option to not take a Monk (Outside of the "Warrior is ONLY allowed to EVER OT, and Pld is ONLY allowed to MT mindset). But guess what, your buddy is a monk and you're a Drk, now you gotta deal with it and bring absolutely nothing to the group besides less then War damage. I mean you'd be better off taking a 2nd War at that point, which people have, because they're double War'ing A3S. Or a Pally as an OT who can hold a Drk's DPS fine + brings OP clemency modified by Defiance, Divine Veil, the only STR down debuff in the game (Which people for some reason act like doesn't exist, yet praise Int down like it's the heaven sent debuff we all asked for), cover, Hollowed, ETC.
I mean, Drk is good in their damage department, and for some people, damage and making to to the end of a fight is all that matters. Those are the type of people however that are best ignored for real balances sake, and not the silly idea of balance they somehow developed in their head.
Last edited by Ditto; 08-31-2015 at 05:31 PM.
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