


Raising the starting price is only delaying the inevitable. The houses will either be snatched up immediately by the ultra rich anyway or they'll still get snatched up the moment the prices falls to that affordability sweet spot. The ward system is a broken mess, we need instanced housing.
With this character's death, the thread of prophecy remains intact.
I did what I could to make money the last time I played - selling philo tome mats and skins gotten from mob kills, gil from running dungeons and completing challenges (once the challenge log came into play). I managed to accrue about 3 million from ARR launch to when I quit which was... a short time before the Ninja patch, IIRC. I have a hard time fathoming how you think getting 40-70m gil is something just anyone can do. That is simply not a normal amount of gil for people to possess. That's more than the cost of a large FC housing plot was on Balmung.I don't craft, I currently sit on over 70m gil waiting for more housing to be released. I got about 40m of that in a month.There's always gathering, SBing, playing markets, just plain setting up a casino, farming mats to sell. If you don't want to do any of the things that make gil, then yeah, thats too bad, you're not gonna make gil, but there are options.
AND why should someone have to wait until they get to level cap to be able to participate in housing? Why do we have to have a system where houses cost so much? All I have to do to get a housing plot in WS is level to 14 and run to the main city to complete a short quest. Bam, housing plot. Then I'm free to spend my money on decorating it and... oh, actually enjoying the system. Instead of dully grinding gil for who knows how long just for a slim chance of maybe getting a house someday.
Time to grind with a gatherer class until I unsubscribe out of sheer boredom then... (/s) Why does every single form of gil making have to be locked behind some tedious and absurd grind? In WoW I got miner to 600 back in MoP in like 2 days, mined a very bit a day, made about 16,000 gold, then used that to level other professions. In RuneScape I didn't even have to actively pay attention to the game while gathering, instead of FFXIV's system where you have to click each time...
In this game it's locked behind a 20-30+ hour grind for gathering even if you don't use leves, and then you make very, very little until you can level one crafting class. Oh you got one? Too bad, level every other one to start making a decent amount of gil, or that's the impression crafters have given off anyway. I hear people making 10s of millions of treasure maps, but 2-3 weeks after HW launch (I think) the prices of the 3-8 man Treasure Maps were high enough that you either weren't going to make your money back, 10k profit for a 60k map that takes 10-20 minutes to clear with 3 people, or were very lucky. =l


If running out of plots is the problem.. can maybe use an NPC to "register a housing interior instance". House interiors are just instances anyway. I don't think people would care if they couldn't see their house, but could still go inside of it.




Apparently they're all the same instance, as evidenced by people occasionally locked out houses on Balmung because the "zone" is full.


Uhm...wow. I can't think of anything else then(that wont be hit with the "servers would crash" excuse).
I wish they would just make each house it's own instance. Neighborhoods are cool and all, but letting everyone have a house would be better IMO.
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