Right? Where are people making all this money? My income as a pure PvE player has stayed pretty much the same since a year ago... maybe I should get into crafting.
Same. :/ Husband and I are at 1.8 million, trying to save for 7-8 needed for a medium house, but... that is a lot of money. I think the rich players forget that... not everyone is rich.
*sigh* Kind of like real life.



I disagree. In mmorpg, no character born rich. Work for it


My server is high population and we still had small houses last over a week when they added subdivisions. I think it'll be fine.
Time to grind with a gatherer class until I unsubscribe out of sheer boredom then... (/s) Why does every single form of gil making have to be locked behind some tedious and absurd grind? In WoW I got miner to 600 back in MoP in like 2 days, mined a very bit a day, made about 16,000 gold, then used that to level other professions. In RuneScape I didn't even have to actively pay attention to the game while gathering, instead of FFXIV's system where you have to click each time...
In this game it's locked behind a 20-30+ hour grind for gathering even if you don't use leves, and then you make very, very little until you can level one crafting class. Oh you got one? Too bad, level every other one to start making a decent amount of gil, or that's the impression crafters have given off anyway. I hear people making 10s of millions of treasure maps, but 2-3 weeks after HW launch (I think) the prices of the 3-8 man Treasure Maps were high enough that you either weren't going to make your money back, 10k profit for a 60k map that takes 10-20 minutes to clear with 3 people, or were very lucky. =l
I wish they would just make each house it's own instance. Neighborhoods are cool and all, but letting everyone have a house would be better IMO.



And then they wonder why I don't shed tears for crafters when they cry that they can't make gear that competes/replaces raid drops...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



don't spell it out ! /slap
REMEMBER the 2 rules !
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