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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SlyRoyale View Post
    ...
    I'd be satisfied if the bloodletter resets were reworked to accommodate for the fact you don't have as much freedom to weave oGCDs (let alone two of them in one GCD) as a bard...such as a stacking buff that boosts the potency of the next BL/RoD or a stacking "ammo" buff that allows for use of said skills. And fix the friggin proc detection for straighter shot.

    Though I'd much prefer that WM or GB function differently from each other to diverse their respective job's playstyle, like one lowers GCD and TP costs without the damage boost. One appeal to me for ranged physical dps in constrast to typical casters was that their damage came from a lot of small hits (including auto attacks in this), rather than fewer big hits. I like to see many numbers rather than big numbers.
    (4)
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  2. #2
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by RiceisNice View Post
    .
    Given our past talks about BRD and how you find GB to be a better fit for MCH, I think having the stance shorten the GCD would be better for MCH over BRD. If I remember correctly, you mentioned MCH actions being quick or having shorter animations, and their proc system allowing them to weave in their oGCDs with ease. Should SE go that route for MCH, they could re-adjust their native TP restore to give more TP as some jobs with shorter GCDs like MNK and NIN tend to run low on the resource during heavy uptime.

    BRD, on the other hand, could do with simply having cast bars removed from WM. This would allow us to capitalize more on double-oGCD weaving and avoid a lot of GCD clipping (especially when trying to get two buffs up just before Iron Jaws). That way, it would regain most of how the job used to play back in 2.0 sans auto attacks. Having Straight Shot's damage be instant with its animation could help with Straighter Shot detection, too.
    (1)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SlyRoyale View Post
    ...
    You got the gist of it. If you compare split shot's animation with heavy shot, they are both skills that procs a buff to use another skill. The problem with heavy shot is that it's so long, you wont get the buff proc until after the GCD finishes. This isn't the case for something like Slug Shot or Heavy shot, but you never hard cast these abilities (so you always have a 2.5 second reaction time to wait for the proc), and there's no reason for you to ever mash clean shot after slug (unless you have ammo to guaranteed the proc).
    https://www.youtube.com/watch?v=TWvxvL13-K4

    Like you can see it here, and I even canceled heavy shot's animation with bloodletter; I won't get the buff's bonus (instant cast and 100%) crit until the icon of the skill is highlighted, and that doesn't occur until after my heavy shot had started casting.

    My suggestion would't work too well for machinist either, or really any class that makes use of procs, it requires the job to be designed around it. Let's say that we make the stance give a 1.5s GCD with 1.5 second cooldown, that'll never give any reaction time for procs. You can't get rid of cast times because you need something to make them remain stationary, otherwise it'd be a stance with no downsides. It'd only really work for bard the way it is right now because honestly they have no way of playing reactively to their procs anyway.
    (2)
    Last edited by RiceisNice; 08-31-2015 at 12:41 PM.
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