NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *Sob*As a result of development team discussions, they have decided to eliminate accessory points.
In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.
Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
Can't you just....NOT increase the effectiveness and still let me equip the same amount???
I would like that.
If you are lvl 50 i believe you can equip like 3 maybe 4 acc.. If they would make it that there are no slot costs but you can max equip like 6 then you would still have more equiped then with the slot cost :-)
I have all the slots, I want to fill them. I wanna wear jewelry and see my jewelry. I became a goldsmith because i LOVE accessories. But with current gear and the equipping limitation, rings are the best thing to wear for whatever I'm doing, so I can never see myself wearing earrings and bracelets and a necklace...
I don't see why they can't just let us fill all slots and NOT increase their effectiveness. It doesn't make any sense at all. One of the biggest complaints about the slot cost was that we can't ever fill all slots.
I WANT ALL SLOTS TO STAY AND I WANT TO FILL ALL SLOTS!!
I do not believe they will remove slots.Each slot is geared twards a specific role. Earrings elemental def/eva, rings stat boosts/acc... etc. What i think will happen as some have speculated is just limit how many can be equipped. 5 out of 9 as an example. Some stated it was the same as the point system.. but i beg to differ. Under the old system as a tank i could equip 2 mithril wristlets and a mithril chocker(for def). and that filled my points up. The advantage of the new system would be that a level 1 item is no different than a level 50 item when it comes to equipping. How many of you equip 4 silver rings instead of 3 electrum rings? The point system was limiting and counter productive. Keeping all the slots will still allow you to customize your stats depending on what job you play.
I said I don't want EITHER one of those. If they're talking about removing slots, I don't want that. If they're talking about limiting slot use (its still slot cost, isnt it?), I don't want that either. They're talking about boosting effectiveness of accessories to make up for it; but I don't see why they can't allow us to fill all the slots and compensate by NOT boosting the effectiveness of accessories.I do not believe they will remove slots.Each slot is geared twards a specific role. Earrings elemental def/eva, rings stat boosts/acc... etc. What i think will happen as some have speculated is just limit how many can be equipped. 5 out of 9 as an example. Some stated it was the same as the point system.. but i beg to differ. Under the old system as a tank i could equip 2 mithril wristlets and a mithril chocker(for def). and that filled my points up. The advantage of the new system would be that a level 1 item is no different than a level 50 item when it comes to equipping. How many of you equip 4 silver rings instead of 3 electrum rings? The point system was limiting and counter productive. Keeping all the slots will still allow you to customize your stats depending on what job you play.
Isnt lowering the amount of accessories you can equip the same as have AP's on it? It would only make a difference if you actually would remove certain accessorie-slots, which would be honestly a very bad thing to do.As a result of development team discussions, they have decided to eliminate accessory points.
In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.
Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
Why not remove accessorie-points and lower the effect of some accessories? Or actually just balance it.. not that there is "uber-gear" anyways. Earrings are most likely crap in General, Wristlets are HP/MP, Neck are Stuff like Acc/Atk, Rings are Attributes like STR/DEX etc.. there is only a need of balancing it, after removing AP's. There is NO NEED of limiting it, or remove Itemslots. That would be a Step in the wrong direction.
Last edited by Nero; 09-09-2011 at 06:42 AM.
I think SE missed the point people were trying to make when arguing to get rid of Slot Cost....
I think SE missed the point when many users asked for "change for the better" and heard "Rape us senseless" instead.
inb4 stop whining, my opinion on the direction of this game is as valid as yours. :P Deal with it.
I think it's more of a balance issue
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