Results -9 to 0 of 136

Threaded View

  1. #29
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Titor View Post
    Exactly what Naunet is saying. Even if every single house in every single ward gets removed and freed for new people, within a few weeks they will be full again and only 1-2% of the playerbase will have a house.
    Here's the thing....what you and Naunet think is ONLY true on very high pop. worlds, like the Legacy World you are residing on. On many other worlds however, housing doesn't sell out within hours...my server only a couple months ago sold out on all plots...and even then, occasionally, you can find one opened up.

    So, while on all servers, there'd likely be a rush, depending on how many homes opened up, and depending on server populations, I'd expect several plots to remain available for a while. My server likely won't sell every home right away...and once housing does free up a bit on my server, you'll even see some folk WITH houses, moving and selling them to either move to a more preferred ward and/or to a larger home...this means smaller (and typically cheaper) homes will open up that are easier for 1st time buyers to grab (sounds a little like RL now doesn't it).

    And while I have long believed that the very high pop servers should have more housing wards, than the lower pop servers....SE doesn't seem to be of that mindset, maybe in part to encourage people to server transfer (not that it's working obviously).

    Still, with this whole 'evict' plan, it'd actually make finding a home on a large pop server EASIER because they'd become free at more /random times and not just at big patches. So suddenly, you won't have to try to fight the log in queues/lag etc on a patch day to maybe, hopefully grab a plot before they all sell out.

    _________

    People concerned about losing homes due to inactivity:

    I believe one reason SE is implementing the 'house sharing w/ up to 5 friends' feature is to alleviate some of the potential of loss if you NEED to unsub/be inactive for a period that is long enough that'd it'd equate housing loss. Likely the system will be something like they originally intended with FC's and loss of the home 'as long as someone enters the home within x amount of days, the home is considered active' So basically, if you know you need to take and extended absence from the game, invite a couple buddies you KNOW are trustworthy, and who are likely to log in/communicate w/ you if they can no longer log in and they would be enough to 'save' your home for you.

    Also, by allowing house sharing (finally!), it'll make it so folk like myself, can easily share a home with my husband and close in game friends and make it so that instead of us ALL wanting to purchase a home, we'll all happily share one home. If even a couple other people in each ward do the same, you effectively get more people in housing without actually needing to increase the amount of available plots etc.

    But....judging housing from a Legacy world, is actually, not the best idea. I use to live on Excali...and like the folk of Balmung, if you didn't log in as soon as the patch went live, esp if you wanted a Small home, you were out of luck. But that is actually the exception and not the rule....it took a LONG time for housing to settle on most Mid pop worlds...and some small pop worlds might even still have plots available. The actual real issue is there are simply servers with too many people on them. SE should have from launch, had about 3-4 more Legacy servers to better spread out not only the actual LEGACY playerbase load, but this would have allowed for more room for their friends and family to join as well.

    Overall, the housing system on Non Legacy' worlds more or less works (I think there are only 1-2 Non-legacy worlds w/ populations matching those of the Legacy worlds...at least on the NA/EU datacenters)...sure over time, things get sold out and crowded...but if SE removed the abandoned lots and allowed them to be repurchased, that would ALREADY be enough to supply the need/growth of the average server.

    So the problem is the exceptionally high-population Legacy worlds, which could also be 'fixed' if SE either:
    1. Put more wards on those worlds to compensate the boosted playerbase numbers
    or.
    2. Offered Free Server Transfers to people currently on high-pop worlds to low pop worlds.


    But really, it's not doom and gloom for everyone. I know. I've experienced both sides of it.
    (1)
    Last edited by Kinseykinz; 08-30-2015 at 07:21 PM.