

Thats really for the individual player to decide on their own.
i for one, would love to have the option

So I do... /fail
This is why they have Rare/Unique items, so you can't carry more than one. If you had an Accuracy +12 ring. I'm sure it would be both hard to obtain, and R/EX.It wouldn't make sense for armor -- It makes sense for accessories as while helpful they aren't necessarily required in theory. It goes up because the stat bonuses goes up therefore you're limited in what you can wear since it goes like this:
Accuracy Ring - Accuracy +2 - 1 point
Greater Accuracy Ring - Accuracy + 4 - 2 points
Even Greater Accuracy Ring - Accuracy +8 - 4 points
Best Accuracy Ring - Accuracy +12 - 6 points.
Basically for balancing, otherwise you'll have a ring that gives 20 STR and 120 Accuracy for no cost and you can equip 4 of them at once...then where's the balance?
This is why iirc they said they have to wait and look at the stats as a whole in conjunction with abolishing or reducing the slot costs.
I like the current system very much though perhaps a rework of costs would be beneficial.
I like rings, they be shiny!



That is a lot of jewelry, but that isnt to say most of it is always covered up by armor anyways, unless you like playing nakey and wearing down the durability on your jewels. D:
Most of us are Westerners, after all. Fashionable consumption and excessive decoration should be obligatory.
Anyway, I'd oppose because the slot costs help balance the boosts we get from gear. If we WoWify this, either we inherently WoWify the game, or the devs will have to nerf us in other ways or make the mobs harder. The latter may sound fun, but I'd rather not *require* that people have fully decked out fingers, ears, and neck in order to compete.
It doesn't really go like that. Under your system, higher ranked gear is equally effective. But under the actual system, higher ranked gear is less effective.It wouldn't make sense for armor -- It makes sense for accessories as while helpful they aren't necessarily required in theory. It goes up because the stat bonuses goes up therefore you're limited in what you can wear since it goes like this:
Accuracy Ring - Accuracy +2 - 1 point
Greater Accuracy Ring - Accuracy + 4 - 2 points
Even Greater Accuracy Ring - Accuracy +8 - 4 points
Best Accuracy Ring - Accuracy +12 - 6 points.
Using your example of accuracy rings:
4 brass rings (r18) give +12 Accuracy, and take up 8 slots.
3 silver rings (r28) give +12 Accuracy, and take up 9 slots
2 electrum rings (r48) give +10 Accuracy, and take up 8 slots.
So as you level up, the cost-benefit of each ring gets worse. You're better off wearing the lowest level gear.

I feel that under the current system.
Raw stats and rings are much more useful than wrist/ear/neck.
I can wear a ring. Optimal Rank 32. Giving me +5 Dex.
That's a total of 20 Dex for the cost of 12 Slot Cost.
Or I can wear a Choker. Optimal Rank 42. Giving me +3 Dex
That's one slot. Giving me +3 Dex; for 4 Slot Cost.
Under the current system. I have no reason to wear that neck piece as I get more raw base stats from stacking rings. That essentially makes that slot useless ._.;
Perhaps new accessories would fix this?
But is an added +3Dex on your neck really game breaking when you have +20 Dex on your rings?
As a result of development team discussions, they have decided to eliminate accessory points.
In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.
Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
Matt "Bayohne" Hilton - Community Team


can you make it so we can wear face gear with hooded atire also.As a result of development team discussions, they have decided to eliminate accessory points.
In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.
Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
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