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  1. #1
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Archadius View Post
    Also I don't think "spelt" is the word you're looking for. Spelt is a type of grain lol. You want "spelled" :P
    Har har!
    So I do... /fail

    Quote Originally Posted by Jennestia View Post
    It wouldn't make sense for armor -- It makes sense for accessories as while helpful they aren't necessarily required in theory. It goes up because the stat bonuses goes up therefore you're limited in what you can wear since it goes like this:

    Accuracy Ring - Accuracy +2 - 1 point
    Greater Accuracy Ring - Accuracy + 4 - 2 points
    Even Greater Accuracy Ring - Accuracy +8 - 4 points
    Best Accuracy Ring - Accuracy +12 - 6 points.

    Basically for balancing, otherwise you'll have a ring that gives 20 STR and 120 Accuracy for no cost and you can equip 4 of them at once...then where's the balance?
    This is why iirc they said they have to wait and look at the stats as a whole in conjunction with abolishing or reducing the slot costs.
    This is why they have Rare/Unique items, so you can't carry more than one. If you had an Accuracy +12 ring. I'm sure it would be both hard to obtain, and R/EX.
    (2)

  2. #2
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jennestia View Post
    It wouldn't make sense for armor -- It makes sense for accessories as while helpful they aren't necessarily required in theory. It goes up because the stat bonuses goes up therefore you're limited in what you can wear since it goes like this:

    Accuracy Ring - Accuracy +2 - 1 point
    Greater Accuracy Ring - Accuracy + 4 - 2 points
    Even Greater Accuracy Ring - Accuracy +8 - 4 points
    Best Accuracy Ring - Accuracy +12 - 6 points.
    It doesn't really go like that. Under your system, higher ranked gear is equally effective. But under the actual system, higher ranked gear is less effective.

    Using your example of accuracy rings:

    4 brass rings (r18) give +12 Accuracy, and take up 8 slots.

    3 silver rings (r28) give +12 Accuracy, and take up 9 slots

    2 electrum rings (r48) give +10 Accuracy, and take up 8 slots.

    So as you level up, the cost-benefit of each ring gets worse. You're better off wearing the lowest level gear.
    (5)

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Remove slot "Cost" and impose a "minimum level" on all of the gear.

    Balance accordingly.

    Problem solved.

    Players can wear w/e they want, as much as they want (assuming they meet rank requirements) and jewelry with high level "stats" cant be worn until higher levels.
    (4)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    359
    I like the current system very much though perhaps a rework of costs would be beneficial.
    (1)

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    8
    I like rings, they be shiny!
    (3)

  6. #6
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    I feel that under the current system.

    Raw stats and rings are much more useful than wrist/ear/neck.

    I can wear a ring. Optimal Rank 32. Giving me +5 Dex.
    That's a total of 20 Dex for the cost of 12 Slot Cost.

    Or I can wear a Choker. Optimal Rank 42. Giving me +3 Dex
    That's one slot. Giving me +3 Dex; for 4 Slot Cost.

    Under the current system. I have no reason to wear that neck piece as I get more raw base stats from stacking rings. That essentially makes that slot useless ._.;

    Perhaps new accessories would fix this?
    But is an added +3Dex on your neck really game breaking when you have +20 Dex on your rings?
    (2)

  7. #7
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    As a result of development team discussions, they have decided to eliminate accessory points.
    In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.

    Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
    (76)
    Matt "Bayohne" Hilton - Community Team

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bayohne View Post
    As a result of development team discussions, they have decided to eliminate accessory points.
    In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.

    Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
    can you make it so we can wear face gear with hooded atire also.
    (18)

  9. #9
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by syntaxlies View Post
    can you make it so we can wear face gear with hooded atire also.
    This above plz!
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by syntaxlies View Post
    can you make it so we can wear face gear with hooded atire also.
    YES PLEASE!
    (0)

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