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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Assirra View Post
    Wow's issue actually has nothing to do extreme class homogenization/streamlining of game play. It all comes down to 1 thing which started in in Cataclysm, and guess when wow subs went down.

    No content.
    Look further, my dear.
    Why do you have "no content" in WoW?

    Because everything has been simplified and streamlined to death. Everything besides [Current Raid] is seen as a stepping stone into [current raid] that is ultimately meaningless in itself and only visited by players for the briefest moments.

    There is content in WoW. But there's barely any non raiding content with any sort of longevity. Since the bulk of the population does, in fact, not raid in organized form... guess what: these people have nothing left to do.
    (4)

  2. #2
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Granyala View Post
    Look further, my dear.
    Why do you have "no content" in WoW?

    Because everything has been simplified and streamlined to death. Everything besides [Current Raid] is seen as a stepping stone into [current raid] that is ultimately meaningless in itself and only visited by players for the briefest moments.

    There is content in WoW. But there's barely any non raiding content with any sort of longevity. Since the bulk of the population does, in fact, not raid in organized form... guess what: these people have nothing left to do.
    Actually if you look at the amount of content you got each expansion you notice it keeps shrinking. This has nothing to do with streamlining.
    A small example that makes WoD looks hilariously bad. The amount of dungeons that are actually in the expansion. TBC had 15+an extra one in a patch, WoD had 5.
    While streamlining got some stuff to do, the main issue is that that they simply don't give enough content compared to how it was.
    I encourage you to look up "The Legacy of The Burning Crusade" from Preach on youtube and see how much content we used to have to compared to now.
    (3)

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
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    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Assirra View Post
    I encourage you to look up "The Legacy of The Burning Crusade" from Preach on youtube and see how much content we used to have to compared to now.
    No need to look anything up, I played myself back in the day.
    What you describe is EXACTLY what I am talking about.

    Why do they design less and less dungeons? Because they deem them as irrelevant stepping stones to raids. Dungeons are relevant for a mere WEEK. ONE WEEK at max level. After that you have everything you need and it's off into the raid (that has a weekly lockout).

    Back in the day we had more dungeons because they were their own endgame for lots of the players. Hell, we even had dungeon SETS back in TBC.

    But today they want to stuff every player into the same raid which exists on 3 difficulties + LFR.

    LFR their answer to any casual MMO endgame, because they have no clue how to entertain people longterm w/o slamming them into a weekly lockout.

    So, on the one hand you have [current raid] and on the other you have fluff content like pokemon battles.
    (1)

  4. 08-30-2015 06:11 AM

  5. #5
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alysanne View Post
    You could replace every instance of WoW with FFXIV and it would still be true.
    Not really, no.
    While raids do have the best gear (as they should), crafting is it's own endgame as are dungeons. (Uncertain about PvP)
    (3)