There is no need to shed negativity. I asked because i was curious and if that player market was a majority.
The 5m is a marketing plan to manipulate the market its business and very smart.
There is no need to shed negativity. I asked because i was curious and if that player market was a majority.
The 5m is a marketing plan to manipulate the market its business and very smart.
Well for one, you claim the majority is from wow. Do you have any proof of this whatsoever? Or is this supposed to be a gut feeling?
Unless you do a poll or something with at least a couple thousand people voting you have no way to know it. I have no doubt a big part it but to claim it the majority is just baseless assumptions.
Next point, the most people will usually be heard and changes made for them. This is standard in any company that wants to make money.
Also, i am getting really tired of this looking down on people that happened to play/have played a certain game.
The amount of times i have indirectly been called "wow baby" or "poison" is getting really tiresome. It is even more staggering by people that openly admit toxic behaviour yet act like they are righteous in their cause, like in this very thread.
Last edited by Assirra; 08-30-2015 at 05:32 AM.
Well if you look at the western MMO market, how many successful MMOs with large player bases do you see?
Ofc a ton of FFs players will come from WoW and, sadly, bring their mentality with them.
Its up to SE to "stand up" to them, and continue their design and try not to repeat WoWs mistakes when it comes to extreme class homogenization/streamlining of game play.
Only time will tell whether SE can pull it off or not. But while Feedback is generally encouraged and digested by the devs, please keep in mind that FF-XIV is not an open source project. The amount of influence we as a community can exert is limited.
Coming from WoW myself, all I can say is: don't dignify trolls like that with a response.Also, i am getting really tired of this looking down on people that happened to play/have played a certain game.
The amount of times i have indirectly been called "wow baby" or "poison" is getting really tiresome. It is even more staggering by people that openly admit toxic behaviour yet act like they are righteous in their cause, like in this very thread.
Wow's issue actually has nothing to do extreme class homogenization/streamlining of game play. It all comes down to 1 thing which started in in Cataclysm, and guess when wow subs went down.Well if you look at the western MMO market, how many successful MMOs with large player bases do you see?
Ofc a ton of FFs players will come from WoW and, sadly, bring their mentality with them.
Its up to SE to "stand up" to them, and continue their design and try not to repeat WoWs mistakes when it comes to extreme class homogenization/streamlining of game play.
Only time will tell whether SE can pull it off or not. But while Feedback is generally encouraged and digested by the devs, please keep in mind that FF-XIV is not an open source project. The amount of influence we as a community can exert is limited.
Coming from WoW myself, all I can say is: don't dignify trolls like that with a response.
No content.
Look further, my dear.
Why do you have "no content" in WoW?
Because everything has been simplified and streamlined to death. Everything besides [Current Raid] is seen as a stepping stone into [current raid] that is ultimately meaningless in itself and only visited by players for the briefest moments.
There is content in WoW. But there's barely any non raiding content with any sort of longevity. Since the bulk of the population does, in fact, not raid in organized form... guess what: these people have nothing left to do.
And this is exactly the problem. All you really need is 8 people and you are set. You don't need anymore. You don't need a "community". It doesn't matter about your reputation as long as you have your magical 8. This is where FFXIV screwed up royally.A good reputation no longer matters because people can do as they like and don't need a 'community' to help them - they can hop in the DF and get whatever they need despite how they may come off or treat others. I think if SE took away the DF, and people had to only work and interact with people on their own servers we would see a big change in attitude. Now it would depend on community. Now it would depend on how they would treat one another. Now it would depend on a person reputation within a very set society that could blacklist them in a heartbeat.
Actually if you look at the amount of content you got each expansion you notice it keeps shrinking. This has nothing to do with streamlining.Look further, my dear.
Why do you have "no content" in WoW?
Because everything has been simplified and streamlined to death. Everything besides [Current Raid] is seen as a stepping stone into [current raid] that is ultimately meaningless in itself and only visited by players for the briefest moments.
There is content in WoW. But there's barely any non raiding content with any sort of longevity. Since the bulk of the population does, in fact, not raid in organized form... guess what: these people have nothing left to do.
A small example that makes WoD looks hilariously bad. The amount of dungeons that are actually in the expansion. TBC had 15+an extra one in a patch, WoD had 5.
While streamlining got some stuff to do, the main issue is that that they simply don't give enough content compared to how it was.
I encourage you to look up "The Legacy of The Burning Crusade" from Preach on youtube and see how much content we used to have to compared to now.
No need to look anything up, I played myself back in the day.
What you describe is EXACTLY what I am talking about.
Why do they design less and less dungeons? Because they deem them as irrelevant stepping stones to raids. Dungeons are relevant for a mere WEEK. ONE WEEK at max level. After that you have everything you need and it's off into the raid (that has a weekly lockout).
Back in the day we had more dungeons because they were their own endgame for lots of the players. Hell, we even had dungeon SETS back in TBC.
But today they want to stuff every player into the same raid which exists on 3 difficulties + LFR.
LFR their answer to any casual MMO endgame, because they have no clue how to entertain people longterm w/o slamming them into a weekly lockout.
So, on the one hand you have [current raid] and on the other you have fluff content like pokemon battles.
Player
SE actually operates three MMORPGs already. I believe you may be forgetting about Dragon Quest X. It's still awaiting a Western release, however.You can be an MMORPG that follows trend and lend elements from everything thats already been there because a market says so out of business perspective or shape the market like Blizzard shaped the path of MMORPG during their prime time and introduce something new. Final Fantasy is a solid namebrand by itself so it can catch someones interest from the start and shape it into something unique. Its ofcourse kinda too late to change course now. SE has two MMORPGs up right now so who knows maybe they can have a new MMORPG aswell thats also a Final Fantasy MMORPG that goes horizontal who knows
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