* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
People need to stop saying this. Or do people keep forgetting that every other job "gained quite a bit of damage" with their 3.0 abilities that add onto their rotation or short comings.
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Only in the same way that literally everybody gained quite a bit of damage because they got to 60 and have stats and weapon damage a lot higher than they had before.
Thing is, WM's damage can't really be considered a gain because that's what it's all balanced around now. WM-less Bard at 60 is not doing 100% of their damage, just like nobody considers a NIN to be doing 100% of their damage if they don't have their venom on.
NIN damage is balanced around venoms being on. DRG damage is balanced around HT being up as much as possible. MNK damage is balanced around GL. BRD damage is balanced around WM being on.
Okay, didn't realise that F1 was done so much less often now. I knew it was less, but i have to give you this one. Still, BRD lacks a Swiftcast equivalent.
Also, that video is ridiculous. If an AoE went down in the middle of any of those casts, you might as well be a turret, because you have to break cast to gtfo. My complaint isn't about moving when you can (that video is basically just a dis to the people who used to move just for the sake of moving, which I'm not a fan of anyway, I hated Flea-bouncing BRDs as much as the next guy), it's about moving when you need to. Bard used to be king of that, now we are not. MCH are better at it and Swiftcast can be used in a pinch to maintain BLM rotation. If I'm trying to IJ w/ 3s DoTs left and an AoE goes down under me: goodbye to 2 globals, 140 tp (resource management) and potency to boot, on top of the plain old potency lost from missing the global.
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: ...older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Not really, we're in a patch spot where everyone has different gear but THROUGHOUT 3.05 to now I sit between 50-100 less than melee depending on if there's a DRG or not.
Exact same as 2.x with my static, but if you're doing 1200 DPS to somebody's 1300 dps, you are closer to them than if they were doing 600 and you're doing 500.
I couldn't agree more with you sir.Not really, we're in a patch spot where everyone has different gear but THROUGHOUT 3.05 to now I sit between 50-100 less than melee depending on if there's a DRG or not.
Exact same as 2.x with my static, but if you're doing 1200 DPS to somebody's 1300 dps, you are closer to them than if they were doing 600 and you're doing 500.![]()
this is the main hit that bards were given, and black mages and summoners have had all along. If youre 1 second into a heavy shot and you HAVE to move, you interrupt your cast (a large portion of the time you an wait half a second then move and still get your ability off). Black mages face the same thing except you might be 2.5 seconds into a spell then move and cancel all of it. Swift cast also will not help you in these situations at all as you cant hit swift cast halfway through a spell (surecast should work like this imo!). Ive only finished A1s and 99% of A2s, but of those two its maybe once a raid night when i actually cancel an ability to move. A3 may have much worse things in store.
honestly, imo, bards had it FAR too easy in 2.0, having the range of a caster and the mobility of a melee. While i feel it was warrented to make them play the same game as everyone else, i'd much rather see a sniper training from WOW style mechanic. my #1 biggest issue with WM/GB is that they cancel auto attack making them not much of a damage boost at all. I'd rather see a very solid DPS boost committing to black maging it up, then take it off to move around freely at the cost of the damage.
Absolutely. I said it before and I'll say it again, but the only mechanics I can see screwing a bard over is something like redfire if the bard has to do it and even then, most groups had the healers do it when bard was the "move-king" because of how it limits DPS. At this point as a caster healers can still do a lot of movement mechanics and let the BRD keep up their DPS.
A3 isn't that bad, the worst thing in that entire turn is sluice+protean where you are moving for 2 gcds, everything else is the same 1-gcd movement (toggling WM for the AA is the same or better than WM here depending where you're at with EA CD/cooldowns etc.) and most of that stuff the AoE takes so long to go off that you can finish your cast and move.
I'm on A4 and I can say it's pretty bad in terms of movement and it's STILL not a problem at all, because none of it has to be done on-the-fly
Last edited by aabe; 08-30-2015 at 03:23 AM.
The melee I play with are usually around 1.4k-1.5k on non-progression fights compared to my mid 1.2ksNot really, we're in a patch spot where everyone has different gear but THROUGHOUT 3.05 to now I sit between 50-100 less than melee depending on if there's a DRG or not.
Exact same as 2.x with my static, but if you're doing 1200 DPS to somebody's 1300 dps, you are closer to them than if they were doing 600 and you're doing 500.
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