The OP asked for "normal" conditions. The following would be part of "normal conditions":
Not knowing when to obtain the card you want
Not knowing when every single party members buffs are available again
Not knowing if particular mechanics targets them that prevents them from dealing damage for a certain period of time
Not having control of transition timings
Not having control on when others use their abilities
Not having control over mechanics of an encounter (that may or may not stagger their damage output for a moment)
While some buffs are multiplicative of each other, there are too many factors to include burst as "normal". The only kind of burst you can accurately predict would be the opening pull: The entire team goes all out the first 30 seconds and use everything they have. For the rest of the fight? CDs whenever they are up. Unless you find it reasonable to know exactly when every party member pops particular buffs and you can somehow magically draw an enhanced balance the moment right as they pop one or more buff. I believe it's more "normal" to assume the baseline increase. However, even if you don't, the contrary is also true: If you draw an enhanced balance card in a "non-burst" moment, extended would be more effective. And consider that buffs are longer on CD than they actually have effect.
So here's one thing you seem to like repeating: "Absolute". Yes, it is absolute, but that does not mean it's the final conclusion. I didn't take the baseline effect of the cards for nothing. The "absolute" increase would be 10% or 15% according to the Royal Road. But the relative increase may vary. And as stated before, being relative has so many factors involved, it's easier to explain someone the "absolute" effect of the cards. Which I finished my post with this particular sentence:
If we were to include other variables such as card value, draw value, draw waste, royal road waste, it's impossible to determine or explain it to someone in more objective perspective ("Relative", remember?)
So here's a start if we were to include everything else, aside from Balance:
There are a set number of cards you can draw with each encounter, so let's give each draw a value of 1 (exact card values are impossible to determine)
Royal Road has the following effects: +50% effect, +100% duration, -50% effect but 15y radius effect
As royal road consumes cards, each value for their effect respectively would be: 0.5, 1.0, 0.5~1.5. Expanded Royal Road assuming you hit the specific jobs with the particular card
Why 0.5 for Enhanced? Because you waste 1 card to increase the effectiveness of another card. Two cards would hold two effects for 100% while with Royal Road you only have one card with 150%
If we were to only consider Balance to Enhance, the chances to enhance a Balance is 16,7% with each draw and only if you have a Balance spread. However with Extended Royal Road you have a 33,3% chance to perform an extended balance under the same circumstances. You're twice more likely to extend a Royal Road rather than enhancing it. There's also the part where you may lose some healer or tank DPS by losing out on 30 seconds worth of mitigation from Bole (assuming you don't Royal Road Balance). Assuming they're proactive enough
I could write an entire essay out here for the OP to read if he really wants to know, but why would I if the previous post concerning this issue would tell the story in short without the details he didn't even ask for? So I'll stand by the other post I made as explains it to the OP the baseline of it with a disclaimer at the end.
Edit:
Edit2:
Actually, not relevant



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