Also note that even if there is downtime, enhanced can still beat extended.
If there's like 10 seconds of downtime, there must still be 63 seconds of battle (including that 10 seconds that you don't attack) in order to surpass enhanced
Also note that even if there is downtime, enhanced can still beat extended.
If there's like 10 seconds of downtime, there must still be 63 seconds of battle (including that 10 seconds that you don't attack) in order to surpass enhanced


I would never sacrifice an arrow, that's silly.The best option is the one you draw first, LOL.
If you draw a spear or an arrow, you put it on RR, and then you luckily draw a balance, you get 10% for 10sec.
If you draw a balance and spread it, you have the chance to draw spear or arrow to get the same effect or you can luckily draw another balance or a bole and RR it to get 15% for 45sec.
When you're an AST, you can't neglect your buffs hoping for the best one. You have shuffle to help, but you have to draw EVERY 30sec and decide quickly what you'll do with it. Everytime you waste your time waiting for a better buff, you loose the chance to buff someone.


How would enhanced beat extended in any situation? The only time enhanced would beat extended is if half of the extended duration is wasted.
For example: 1000 damage per second, over a course of 60 seconds that's 60.000 damage.
With enhanced Balance (15%, 30s) that's 64.500 damage/60 seconds (bonus damage 4500)
With extended Balance (10%, 60s) that's 66.000 damage/60 seconds (bonus damage 6000)
So let's add in Time dilation and Celestial Opposition:
With enhanced Balance (15%, 50s) that's 127.500 damage/120 seconds (bonus damage 7500)
With extended Balance (10%, 80s) that's 128.000 damage/120 seconds (bonus damage 8000)
Enhanced will never outperform the other royal road effects (see my previous post on the first page) under any circumstances.
Now here's the thing: Effectiveness is different story. A3 savage being the prime example.
Most fights have a lot of downtime, i would say 15% for 45 is better, i cant tell you how many times a balance card was used on someone only to go idle because mechanics took over.


Best answer - stuff is situational.
Extended Balance will give you more overall output than Enhanced Balance but if you need more output faster, Enhanced will give you that. If a mechanic is going to occur within 45s that causes a boss to go invulnerable for a decent portion of time (Oppressor jumping), then a decent part of Extended will be lost and Enhanced will be better.
It's up to the AST to determine what is "best" at the given situation. It's one of the unconscious rewards for playing the class well.


That same downtime has effect on the enhanced balance, far worse than on an extended. If there's a 10s downtime (A3), that 10 second lost on enhanced has a bigger impact on extended
Well that was an example, of how most of the time enchanced would be better, but Ghishlain made a valid point, as it's up to the AST to determine the best situation to use cards, like for example A1S the 1st 90 seconds an extended would would be better. but after split since people are dealing with adds, avoiding lasers and resin bombs enchanced would be better, the list goes on, you just have to choose the best situation.
You've completely disregarded what I said in your example. Your coming from a place where damage output is constant and not taking burst into account.


Because for one: I wasn't quoting you.
Secondly: Read the last sentence of that post
And lastly:
Edit:
More edit incoming
Quoting me is irrelevant when you're making an absolute statement.
During burst Enhanced will outperform. It is also more effective, but my point was that your absolute doesn't work here.Secondly: Read the last sentence of that post
Burst is normal conditions. I'm not talking about fights where there are extra damage phazes. I'm talking about standard dps burst. Which I do every fight on my nin. When I pop B4B/IR/TA, then go down my rotation and weave in all my oGCD dps skills, I should get more out of that 15% dmg buff than 10% which lingers after everything wears off but doesn't last long enough for most of it to come back off CD.And lastly
Not all classes burst the same though, so this may not be the case for everyone.
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