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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    So, having come back to see what kind of stuff I write when I've suffered insomnia for several days, I think I'll pretend I didn't post that stuff and just look the other way.

    They were trying to implement multiple raid difficulties as directed by player feedback over a year ago. The primary example given was World of Warcraft's "Wrath of the Lich King" expansion raid setup, where several different difficulties for current raids were introduced. What they seem to have missed was that these raids had loot independent of one another and required the same level of gear for entry. The idea wasn't to create a situation where players would have to mindlessly grind the lower difficulty tiers for drops in order to do the higher difficulty levels of the same raid. If Alexander were set up like a proper WotLK raid, players could totally ignore the normal mode and only do savage. Additionally, they didn't do loot the same way, but that's been talked about to death.

    Another point of view would be they are responding to players who feel they don't like the lockouts, but failed to realize the reason people want the lockouts gone is so they can progress faster. All they did here was allow players to run the instance more, but make no discernible difference in progression from the raid and raid loot system that came before it.
    (0)
    Last edited by Fendred; 08-29-2015 at 07:53 AM.

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Fendred View Post
    Snip.
    If they were going with the Wrath of the Lich King model, there's be a 10 and 25 man version of each instance, and a heroic version of each raid size, so if you wanted to max your tokens each week you needed to raid all farking four of them.

    And people think they're sick of seeing a raid boss *now*? If i see Anub'Arak again at any time it'll still be too soon.
    (1)

  3. #3
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nadirah View Post
    If they were going with the Wrath of the Lich King model, there's be a 10 and 25 man version of each instance, and a heroic version of each raid size, so if you wanted to max your tokens each week you needed to raid all farking four of them.

    And people think they're sick of seeing a raid boss *now*? If i see Anub'Arak again at any time it'll still be too soon.
    I never felt I had to run the 10-man version for gear since the fights there felt like they were almost entirely execution based as to weather you would pass or not. Here, a piece of gear or two can make a night and day difference on difficulty.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.