I'm afraid this would make tanking at low level for GLA (or PLD until lv. 40) and MRD even harder. They would have to spam Flash or Overpower even moreSo, instead of having the enmity provided by the said abilities regardless of the stance where tanking stance should provides additional enmity and the extra benefits. it would be better to have this abilities to provide enmity, or the total current enmity, when the tank in the tanking stance..


Or they should have given tank and DPS stances to classes at very low level...which would have opened the possibility of having DPS Soulstones later.

There is a BIG flaw in this way of thinking:
Assigning aggro bonus to tanking stance will make it impossible for GLA, MRD, heck even DRK pre-30 to tank. They just won't be able to do it since they have no aggro moves.
EDIT: Yasminou already pointed the same point out lol. my bad.
Also, my FC mate and I were discussing WAR DPS during 2.2 and he said this: "Defiance or no Defiance, an early Butcher Block crit WILL rip hate off anything". So it's not a new thing because of Deliverance. lol
The rest of the points were answered for by others so I won't reiterate.


Oh, but that's easy to fix. Make it only apply to Tanks who currently possess a Tank Stance, ie. 30+ WAR/DRK and 40+ PLD.

No thank you I happen to like being able to tank while in dps stance provided the damage taken isn't ridiculous.


Hmm I wonder how WoW does it oh right vengeance (is it resolve now?) and taunt giving threat bonus for 10 seconds.
Stances are silly and promote "untanklike" behavior.
Pretty much the only thing going in a tanks head is the healer good enough? Cool imma stay in dps stance.
I would much rather the choice for mitigation vs damage come from our abilities themselves rather than silly stances.
Alternatively, all stances ogcd on no wait the warriors are gonna jump on this one its what makes them a special snowflake waaahhhhhhhhh.
I disagree! And that is all I can muster right now.Hmm I wonder how WoW does it oh right vengeance (is it resolve now?) and taunt giving threat bonus for 10 seconds.
Stances are silly and promote "untanklike" behavior.
Pretty much the only thing going in a tanks head is the healer good enough? Cool imma stay in dps stance.
I would much rather the choice for mitigation vs damage come from our abilities themselves rather than silly stances.
Alternatively, all stances ogcd on no wait the warriors are gonna jump on this one its what makes them a special snowflake waaahhhhhhhhh.
But seriously current WoW is aids, plz no.
The only thing I could agree with OP on is.
#4. Only I don't care if it brakes a combo I'm fine with that what I don't like is having to guess when things will happen where I need to put it up in advance while I'm OT. I'd rather have a fast switch so I can grab the add when it pops than have to wait for gcd to be back up so I can activate it then again wait for gcd so I can pull it. Its frustrating.
In the other stuff of OP I can't see any of it going well. Only way I could Think is if they just gave the dps more dps because really people that's their job a tank is to hold hate while tanking. But even if they did that the tanks would still do this. SE tried to solve this by giving bonuse accuracy to tanks in tank stance and getting rid of acc on the new weapons but even this didn't solve it I mean the tank stance says give a % chance that hits will land.....what dose that even mean? There's no noticeable differences that it even helps.
They would have to either.
A. Increase the mitigation that's given in tank stances.
B. Severely reduce the damage penalty in tank stance.
C. Which I think may actually work because you only need a tank stance in a party and here it is.
Party dps buff while in tank stance.
You only need 1 tank really to be in a tank stance so have it buff the party's dps but not any tank in the party. This would give a new reason for the MT to keep it on while tanking. And it wouldn't be a stacking buff so it won't be over powered. This way you don't have to rely so much on a added MT dps in stuff.

But even in WoW tanks had stances, Warrior had defensive stance, Pally had Divine Fervor or w/e, Druid had to be in bear form and DK needed to be in Frost Rune or whatever.
Stances simplify the need of separating Main-tank and Off-tank roles. Tanking? Turn on tank stance, pretending to be DPS/OT? Turn it off. What this game needs to fix this "silliness" and "untanklike behavior" problem is to make encounters require tank stances. Up the damage of auto attacks to a level where regen doesn't tick higher than the raid boss's auto-attack.
Stances going oGCD for non-WAR tanks is fine if WAR gets healed 25% of its current health when swapping as well. That would make them balanced.
Yeah, exactly. It's something that makes WAR's tank stance DIFFERENT from the other two, not better or worse. You can have off gcd stances as soon as the increased healing on Defiance is increased to 25%, it affects abilities, and heals WAR for 25% of its current hp. Those are areas that Defiance/Grit are better in, and changing them to off gcd would make them objectively better in every way.
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