You completely misunderstood Belhi's posts.
He is not being a negative nancy at all lol infact he's one of the few posters with helpful and contributing posts to this thread. He's just stating the facts in terms of design flaw when it comes to feeling unique on healer roles.
Very well said and this is what I've been thinking all this time. The way they designed WHM and SCH and also the fight mechanics or just the core gameplay doesn't leave much room for uniqueness in future jobs. They gave a lot of diverse tools to WHM (single regen, direct aoe heal, regen, an ability to cast faster for a few seconds: PoM, aoe regen) and SCH (mitigation shields, pet with buffs, etc) so any job that comes up with something similar but absolutely needed to be competitive in end game (balance) will get looked down the same way people are looking down at Astrologian when it's not even the job's fault to begin with. I bet if the cards instead had been AoE heal or AoE regen with the same potency as WHM people would've complained anyways because HoTs and AoE heals are supposed to be WHM exclusive according to them. But the way the fights are designed, regen and aoe heals are definetely needed. WHM shouldn't be unique for its core base as all healers, which is.. to heal, but then again they did remove protect and stoneskin traits for the sake of balance and you know what? Being a WHM main I didn't even complain nor cared, in fact I was pleased because that meant more power to my co-healer to help me out in raids and I guess I hated being the only one to cast all buffs lol. Maybe the limitation due to the way the game/jobs were designed was the reason I felt WHM was bland to me (no hate on the job, I've mained WHM since 2.0 and I like it a lot, it's just not exactly fun or interesting for me personally. The only fun I could have was when Holy'ing and then even that got nerfed for the second time so I needed something that kept me awake when playing healer for raids), lacking that something I was looking for in a healer. Astrologian was the answer and I've genuinly had so much fun with it and it saddens me how some people just wanna burn it to the ground because they want to keep feeling special and aren't looking at the bigger picture. It's not the job they should be mad at but at SE devs.
@OP I understand your concerns but don't hate on the job nor the people who play it. It's not our fault how the job was designed. We did ask for the cards to synergize with the heals, but SE designed the job this way and not us. They weren't going to have time to redesign the job from the ground so this is what they came up with and I think they did a good job in terms of balancing the job with others.