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  1. #11
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    My fear though is that if they increase the limit on crafting leves they will be pressured to do the same for battlecraft leves... and I am not in favor of that with leves in their current form.
    (0)

  2. #12
    Player
    Join Date
    Aug 2011
    Posts
    684
    Giving players infinite materials to rank up crafting would destroy the economy, and that is what you are suggesting by making localleves infinite and everlasting.

    In my opinion, they should alter the progression-system for crafting classes by giving crafters quests to help them level.

    Also:

    -They could imlpement more class quests that give SP
    -They could implement player-run quests (players put in an order and crafters create)
    -They could implement Player-Run companies and have crafters build component for ships/houses
    -They could implement some kind of Beseiged feature and crafters could help fortify the barricades etc.

    There's lots they could do to make progression less grindy.

    There is a lot they could do to crafting besides just flat-out removing parts, oversimplifying recipes, and diminishing the crafting as a whole.

    By the looks of things, crafting doesn't even have a future.
    (4)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Besaid
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    5,019
    i cant believe im gonna agree with the above troll who is probly gifthorse...


    but this entire idea is horrible, sounds like somone who wants to level all their crafts for free with infinite mats and not have to gather them at all

    its basicaly like handing people free 50s

  4. #14
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Seriously, horse why are you always trolling all over the forums? Dont you have anything better to do than mock someones opinon that very well may influence the community in a postive way. I personally think AJs idea is fantastic. There is a issue with inventory space, and im sure no one can really dispute that. Ohh, and put stuff on my retainer sure why not! No thanks i rather have free inventory space on me personally, and also my retainer should have items that i intend to sell from me crafting. Not holding mats i may not use for x amount of time. I think you need to think about this logically before you judge the OP's post. I think this would be great for the game's future. Please yoshi, take this idea into consideration, or please can we get a response in regards to a method simliar to this to influence the game in a great way. Also, on a sidenote the less inventory space needed, would help the server/client issue. Not as many items to send/recieve would help i would think. That is just my 2cents. I hope to hear something about this. /flame shield on. Troll me all you want, if your that bored.
    (2)

  5. #15
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    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Dragonlord View Post
    Seriously, horse why are you always trolling all over the forums? Dont you have anything better to do than mock someones opinon that very well may influence the community in a postive way. I personally think AJs idea is fantastic. There is a issue with inventory space, and im sure no one can really dispute that. Ohh, and put stuff on my retainer sure why not! No thanks i rather have free inventory space on me personally, and also my retainer should have items that i intend to sell from me crafting. Not holding mats i may not use for x amount of time. I think you need to think about this logically before you judge the OP's post. I think this would be great for the game's future. Please yoshi, take this idea into consideration, or please can we get a response in regards to a method simliar to this to influence the game in a great way. Also, on a sidenote the less inventory space needed, would help the server/client issue. Not as many items to send/recieve would help i would think. That is just my 2cents. I hope to hear something about this. /flame shield on. Troll me all you want, if your that bored.
    Are you talking to me?

    Well, whoever you were addressing, I think you have to follow the decision to its logical conclusion before saying it's oh-so-amazing. Realise that if localleves were an infinite source of SP, then a consequence of this would be that nobody would buy grinding mats anymore, forcing gatherers into an even more obsolete position than they are already in. DoW would also have less generated-income from no longer being able to sell mats. From an economical standpoint, this would only serve to generate no market for any goods.

    Is this really what you want? An MMO with no economy? An MMO that just gives you everything in the most convenient way possible?

    Also, it would still not make crafting any more enjoyable than it is. It would just make it less expensive.

    And surely the easiest solution to inventory issues is... wait for it... increasing inventory space.

    Mutilating this game beyond any recognition is a pretty extravagant "solution" to a simple problem, if it is even a problem at all.
    (1)
    Last edited by User201109011315; 09-08-2011 at 05:29 PM.

  6. #16
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Like i said your trolling. I dont need to further make my point. However i will make it short and sweet. Having less inventory affects the game over all. Also, how does making infinite leves breaking the economy exactly? So if i go gather the mats, and make the craft that affects the economy how? DOL will not suffer, hmmm "Materia system" Ring a bell genius? There wouldnt be a problem for DOL to gather the mats still to make the crafts, and get the catylst stones for the crafters to instill that materia. I guess you forgot about where the game is headed. Umm, and again how exactly is someone that chooses to do leves over and over, any different than getting the said mats, and grinding on them until they are broke, and out of the mats they needed to conintue in there said profession. Ohh, wait DOW+DOM dont share this problem do they? They can get sp soon to be "Levels". Anytime, outside of the regional leves they do. Guess what it doesnt cost them any gil to progress does it? The price is the decay of your armor, and if you have a strong LS like i do, personally you can fix any piece of gear your wearing. Also, if his idea was to be implemented it would alliviate people from having to carry said about of mats on them at one time. It wouldnt eliminate any classes value as your suggesting it would. I think it would offer a more logical approah to the crafting system that is currently in place, and rather broken. I guess you can troll me on that too, however your not going to win the debate due to the fact i gave enough "logical" reasons for said situations. Ohh, and if i forgot any of them, please feel free to troll and correct me. With that said, happy gaming.

    P.S. You got owned!
    (2)

  7. #17
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    i just start crafting almost month ago ~ maybe my calculation make it easy to raise my craft by using mining field leves to get some matz that i use in Goldsmith/armorer/blacksmith but suddenly i realize that i need high amount of shards .. so i have force to raise my fishing/alchemist .. which take alot of time away from doing my armor/blacksmith that what i thought i should do at start.

    problem i face is Always i vender items that i realize i might have use in future .. and use every space i got to put matz for ranking ... but seems like harder than i thought. and i used to do leve only for free material ranking/guildmarks for skills
    (1)

  8. #18
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    creating more leves which using your own material but yield more bonus SP? (limit it per days,but stackable in a week duration)

    or issuing company leves which objective is repair city's infrastructure (which the result can be seen visually just like Assasin Creed II)

    maybe that can help ranking issue post no-part synth
    (0)
    Aion Zwei - Masamune

  9. #19
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Dragonlord View Post
    Like i said your trolling. I dont need to further make my point. However i will make it short and sweet. Having less inventory affects the game over all. Also, how does making infinite leves breaking the economy exactly? So if i go gather the mats, and make the craft that affects the economy how? DOL will not suffer, hmmm "Materia system" Ring a bell genius? There wouldnt be a problem for DOL to gather the mats still to make the crafts, and get the catylst stones for the crafters to instill that materia. I guess you forgot about where the game is headed. Umm, and again how exactly is someone that chooses to do leves over and over, any different than getting the said mats, and grinding on them until they are broke, and out of the mats they needed to conintue in there said profession. Ohh, wait DOW+DOM dont share this problem do they? They can get sp soon to be "Levels". Anytime, outside of the regional leves they do. Guess what it doesnt cost them any gil to progress does it? The price is the decay of your armor, and if you have a strong LS like i do, personally you can fix any piece of gear your wearing. Also, if his idea was to be implemented it would alliviate people from having to carry said about of mats on them at one time. It wouldnt eliminate any classes value as your suggesting it would. I think it would offer a more logical approah to the crafting system that is currently in place, and rather broken. I guess you can troll me on that too, however your not going to win the debate due to the fact i gave enough "logical" reasons for said situations. Ohh, and if i forgot any of them, please feel free to troll and correct me. With that said, happy gaming.

    P.S. You got owned!
    Wall of text aside, DoW and DoM are not lucrative professions as are crafting professions. A crafter can make more money than a DoW/DoM and thus should have a higher barrier to progression (cost-wise) than other classes.

    Just because people want a free R50 doesnt mean they should have one. Play the game. Stimulate the economy by buying mats. That is how FFXIV should be played.
    (1)

  10. #20
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by User201109011315 View Post
    Giving players infinite materials to rank up crafting would destroy the economy, and that is what you are suggesting by making localleves infinite and everlasting.

    In my opinion, they should alter the progression-system for crafting classes by giving crafters quests to help them level.

    Also:

    -They could imlpement more class quests that give SP
    -They could implement player-run quests (players put in an order and crafters create)
    -They could implement Player-Run companies and have crafters build component for ships/houses
    -They could implement some kind of Beseiged feature and crafters could help fortify the barricades etc.

    There's lots they could do to make progression less grindy.

    There is a lot they could do to crafting besides just flat-out removing parts, oversimplifying recipes, and diminishing the crafting as a whole.

    By the looks of things, crafting doesn't even have a future.
    troll or not, I do agree with this post, the crafting is dying as the way the game is heading.

    SE is adding class only gear that will be better than craft gear (what is the freaking reason to craft if the end game gear cant be sell but to craft and broke to materia ? )

    SE add materia the outcome of patch 1.19 will be materia fest

    Play as DoH and DoL is very disadvantage in this game:

    1. Force to play DoM and DoW to do event (the newest event here is Hunter'moon, you need to KILL the mobs to get reward and why not you need to KILL OR CRAFT A TRAP to catch the mice ?

    2. Force to play DoW and DoM IF you want your PERSONAL CHOCOBO from the companies, why do I have to KILL mobs to get reward from quest and why not you need to KILL OR HELP WITH SUPPLY for reward ?

    3. The craft recipe are USELESS...well not now but soon. With the current Dungeon gear and NM drop the item are slightly better than the craft gear the HQ might change and balanced this BUT with the coming of CLASS GEAR (I am sure they will be much more better) the result that the endgame crafting gear will be nothing but source for materia.



    while let out all that rage, I kno that I ll have to wait, because it is clearly that SE is focus on fix the combat class atm, and when those class are some how decent, they will fix the crafter and gathering class. So...calm down and enjoy what you re doing. Even the craft is horrible and no future atm I am still enjoy to craft, the craft in this game have a taste in to it and not tasteless like other game. Over and out
    (2)

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