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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100

    The Future of Crafting

    Someone probably already thought about this but I thought it would be nice to re-emphasize the concept in case it was missed:

    Currently, the way that Crafters rank/level up is Archaic. Here is a solution SE could implement and various benefits that would be gained from it:

    - Make Leve Quests a prime method of leveling Crafting by removing restrictions on how many leves Crafters can do. Adjust the rewards gained from leve quest adequately if needed.

    - Increase available Guild Mark abilities to give crafters more to work for. Make abilities a more viable requirement in item creation.

    This helps in several ways:

    - Decreases required inventory spaces needed to support craft leveling.
    - Is a viable method to make Gil besides relying on the market ward.
    - Distances crafters from the Archaic "WASTE A MILLION MATS" to level system.
    (4)
    Living life one day at a time~!
    Mending the past with the joys of today!

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    They need to seriously revamp leve rewards anyway. I have about 10 stacks of bronze nuggets and 7 of iron from leve rewards. As it is I vendor most of my tin ore.

    And from the proposed changes they've announced already crafters won't need any of the guildmark skills, atleast until they decide on a new use for them.

    As for making gil from leves... if anything they need to greatly tone down the amount of gil available from leve rewards. There is a stupid amount of gil in circulation because of leve rewards, and the more they add the less valuable it becomes.

    That being said I completely agree that they should make changes to how we achieve rank.

    I have alot of hope for the announced Grand Company supply and replenishment quests that are supposed to come out in 1.19.
    (0)

  3. 09-08-2011 11:32 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  4. #4
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I've never thought leve rewards give too much gil, certainly not crafting ones... Back in the day you could get 40k-80k from ONE battlecraft leve. Rank 40+ crafting leves seem to average around 4-5k, seems reasonable to me.
    (1)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Victor View Post
    I've never thought leve rewards give too much gil, certainly not crafting ones... Back in the day you could get 40k-80k from ONE battlecraft leve. Rank 40+ crafting leves seem to average around 4-5k, seems reasonable to me.
    And you can't do that anymore either way. Most I've seen recently from battle is about 12k, you could probably bump it up to around 16k if you exchanged the right leves.

    Quote Originally Posted by Commat View Post
    I figure a better system would be if the crap we grind on all day actually sold. Materia is SE's first stab at that kind of system and I think its worth trying over the OPs suggestion. Not that the OP is awful, I just think other options are better right now.
    Well I like to think of it this way:

    Ideally each adventurer out there playing will be simultaneously wearing down at least 6 pieces of gear to convert into materia. In addition to that, instead of re-selling or handing gear down to others they are more likely to convert it into materia to slot into their next set of gear. I imagine this will be happening with all players at all ranges. This leads to a great need of gear for all ranks and classes which means it will sell more often. Also consider the dye changes, no longer will you need to attempt to sell a piece of gear hoping the color is what people want.
    (0)
    Last edited by Arcell; 09-08-2011 at 09:09 PM.

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    By yielding to the "popular outcry" on forum, SE decided to make your Retainer the only way to Gather and your Companion the only Crafter. Oh and there will be fully voiced crafting sequence!
    (0)

  7. #7
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Granted that crafting leves aren't as bad as battle leves, but leves in general still give too much gil.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    81
    When the game came out, I hated the battle system so much I prefered crafting to it.

    Now it's the other way around. I don't want to put myself through the hell of leveling up the crafts because of recipes/mat sink. Although I understand recipes are a bit simpler now, I am just turned off to the idea currently.
    (0)

  9. #9
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    They aren't simpler yet... and nothing they've said suggests any alleviation to the horrible mat sync.
    (0)

  10. #10
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Leves will eliminate the need to retain so many useless mats that Crafters horde to rank up. Seems like a win win situation for the entire Crafting aspect of the game.
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

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