This is why you should actually play the Jobs you are talking about to lvl 60. AST Sects don't suddenly turn them into WHM or SCH; there are obvious similarities in that they share the same basic healing tools, but you make it sound as if they literally become the other Job. You're not offending anyone, but you make a lot of assumptions and do yourself a disservice by writing so much off without personal experience.
Tanks being different? DRK is regarded rather like AST in that their basic tools are shared with the preexisting tank classes. This doesn't make them play the same as the others, but you can find a fair number of copy-paste skills in their tree as well.
Just cleared A1s today with Astro. I can say now for certain groups can bring a white mage or astro or sch or astro to a party. WE did White mage/Astro and I acted as the sch. I dpsed "pitifully" and haled my tank warrior, and prey targets. All was smooth. I never got close to running out of MP and had a blast. Cards didnt go my way all the time but rng is rng. I got a few 1 min balances and had a bole for a few tank busters. DIsable change was nice for Busters for sure. synastry still works well for prey and the shields and the buff to our bubble was a nice addition for jumps. All in all I am really pleased and my raid group was as well.
...I wasn't complaining? I was just pointing out ways whm still has advantages because everyone is saying "omg ast too strong." Now whm is a healer who has high out put, moderate DPS and strong mp recovery. Sch has moderate output, high DPS and exceptional mp. Ast has high out put, poor dps, moderate mp recovery and buffs. An ast will never directly DPS as much as a whm, but we can continue to buff the party (randomly) while we heal. It's a different style is all.Don't fret my child, all you have to do you is cry a bit more they will se it fore sure , i am possitive by 3.1 you will get Aetherflow-like ability, 2-3 more accuracy ignoring DoTs and for the sake of it you will get your own personalised divine seal on top of synastry.
I guarantee you these buffs are due to their performance in savage. They're not going to let a job be left out of their end game content. It may not be the only thing SE wants players to do. But they know they have to make both options available to all jobs.
Player
Why though? They kept the same toolkit and buffed existing skills to make them a contender in savage. Do you think it is fair to say the class should be designed for casuals only?Nope, because the game isn't meant to be only Savage/end-game focused. As the developer said, this game was made to be enjoyable also by casual players. And really, I don't care what anyone thinks about the weight of my opinion, since I have nothing against ASTROLOGIANS. I have against the lack of imagination from SQEX, creating a carbon copy hybrid of both WHM/SCH, and taking their uniqueness from them because they couldn't achieve the system they wanted for that job to be playable. Remember that thing from one of the Letters, where they said that the first point on creating a job was diferentiating it from the other jobs? Well, the only difference now is that AST can sect-change into WHM or SCH. Cards aren't uniqueness enough, a fairy isn't uniqueness enough and DPS isn't uniqueness enough. Look at how different the three tanks are and look at our healers...
Really, sorry if I offended any player, but I was SO hyped with Heavensward and it's been a big turn down for me, so I'm kinda depressed and these changes made it worse.
Complaints about the struggles new players faced tackling leveling dungeons goes on for pages. You didn't level this job before the buffs so you'll never know how frustrating it was. An entire player base was disenfranchised from experiencing content they wanted to attempt.
You cannot approach 3.0 with a 2.X mindset. Astrologian pre-buff would have been fine in FCoB with their 1-60 skills. They balanced well against a level 50 whm/sch. However, add in the buffs from the expansion, then the fact fights have been tuned around their new toolkit, and you start to see how astrologian lagged so far behind groups had good reason to not want them. My whm/sch became more powerful a healer at level 52 than my level 60 ast. This was a huge problem and to advocate rolling back these buffs undermines the months of advocating players made to get them in the first place.
Last edited by PetiteMalFleur; 08-27-2015 at 10:44 PM.
http://dtguilds.com
I do not advocate to roll back the buffs. My problem isn't AST, it's my class. WHM are supposed to be THE raw-healing force to be reckoned with, and now we can be matched. The problem isn't with AST buffs, as they were necessary, nor the solution is with nerfing AST again. The solution I seek is a job rework (that I hopefully wait to come with 4.0) since maintaning the uniqueness of a "Pure healer" is quite flawed and difficult in a game that DEMANDS good balance to work.
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