It's numbers, basically. By the way, I had to change my account for Heavensward because of problems with Steam, so my previous characters were deleted and I'm still stuck at MSQ because I have work/study and barely play more then 45 minutes a day (if I play at all). This doesn't mean I'm not entitled to having an opinion as a mained both healers since I began with this game.
Their healing may be able to keep up now but their card buffs are still mediocre at best. For one the rng screws them so bad especially if you get spire/ewer multiple times in an encounter. The potency is negligible in terms of realistically making encounters end faster. Of course ewer/spire barely give anything other than a drop in the entire duration if the buff.
C'mon, that shouldn't amaze you.
The people who know the least are always the loudest.
I leveled SCH and AST nearly side by side and played both for a while with identical ilevel: AST was a goddamn bloody JOKE in comparison to SCH, and even now, it's still not on par because SCH still has better emergency buttons, WAAAY better DPS (2 DoTs, 4 AoE DoTs, holy crap...), and infinitely better mana recovery (you are always 60 seconds away from recovering 20% of your MP...).
It's plain and obvious that all of these people whining have either never played AST + another healer or have never played any healers at all, or if they have, they're absolutely terrible at them.
I've played both SCH and AST and I still feel like SCH edges it out. The buffs are potent enough now that they may actually be useful, but there's still always the chance of drawing that damn Spear 10X in a row or drawing nothing but Ewers, Spires and Boles, thus adding next to no additional DPS to the group.
The ability of SCH to hop into CS, drop three powerful DoTs on a boss and hop back, then recover all of their missing mana with a single button probably still outweighs the potency of an AST's DPS buffs, but at least the class is actually playable now.
Mana is still going to be the AST's biggest issue, BTW, as nothing was changed for mana fixing at all. Healing-intensive fights still drain it right out of you, and god help you if you need to res more than one person...
The latter part is understandable, but looking at a sheet of numbers does not give you anything close to the full picture, especially if you don't have any of the Jobs at 60 yet.It's numbers, basically. By the way, I had to change my account for Heavensward because of problems with Steam, so my previous characters were deleted and I'm still stuck at MSQ because I have work/study and barely play more then 45 minutes a day (if I play at all). This doesn't mean I'm not entitled to having an opinion as a mained both healers since I began with this game.
You are entitled to an opinion, but you won't be making a well-informed one until you have the proper context.
Well guess what. In order to go into savage they NEED to be great healers. Buffs don't mean jack when people keep dying because they aren't "great healers". So that's what they fixed. AST can now go into savage without groans from the rest of the group. Thanx for your understanding!
AST was never meant to be a strong healing job, it was always meant to be weaker than the others to justify the use of buffs. AST was always capable, it just required good people to play it, which is why the forums cried over healing buffs, because this community sucks in general at this game. This patch was just to appeal to the casuals who couldn't learn how to play their class right, which leads us to a equal healer that can also buff the party. Which is what makes it broken.
It does however means that you opinion has dramatically less weight than the opinion of those who have done the end game content.It's numbers, basically. By the way, I had to change my account for Heavensward because of problems with Steam, so my previous characters were deleted and I'm still stuck at MSQ because I have work/study and barely play more then 45 minutes a day (if I play at all). This doesn't mean I'm not entitled to having an opinion as a mained both healers since I began with this game.
Asylum, Assize and Tetragrammaton are water aspected. Raise and Esuna are water aspected too.That's another problem with WHM I have. Why only Stone III, Aero III and no more water skills? Conjurers are supposed to have mastery over these 3 elements, so why is water being left behind with only the Fluid Aura? I know this doesn't really affect gameplay, but they could have created more water spells/dots instead of going for the THIRD earth and wind magic on our skillset.
Nope, because the game isn't meant to be only Savage/end-game focused. As the developer said, this game was made to be enjoyable also by casual players. And really, I don't care what anyone thinks about the weight of my opinion, since I have nothing against ASTROLOGIANS. I have against the lack of imagination from SQEX, creating a carbon copy hybrid of both WHM/SCH, and taking their uniqueness from them because they couldn't achieve the system they wanted for that job to be playable. Remember that thing from one of the Letters, where they said that the first point on creating a job was diferentiating it from the other jobs? Well, the only difference now is that AST can sect-change into WHM or SCH. Cards aren't uniqueness enough, a fairy isn't uniqueness enough and DPS isn't uniqueness enough. Look at how different the three tanks are and look at our healers...
Really, sorry if I offended any player, but I was SO hyped with Heavensward and it's been a big turn down for me, so I'm kinda depressed and these changes made it worse.
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