Results 1 to 10 of 64

Hybrid View

  1. #1
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by AzureFlare View Post
    And then you dive into the rabbit hole where you have to do endless balancing and people will complain that their job is too weak/other jobs complain it is too strong.. now what does that remind me of..
    I have no issue with Astrologian being a viable healer. I have issues with them having carbon copies of abilities that are straight up better than the original classes.

    If SE find it so impossible to balance jobs without homogenizing everything into the ground then perhaps we should only have 4 jobs : Tank, Healer, Ranged Dps, Melee Dps. No need for anything else.
    (3)

  2. #2
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ckc22 View Post
    snip
    my toughts exactley whats the point in having different job for each role if they all have the same abilities with rebranded names.
    (2)

  3. #3
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SenzorialBoundries View Post
    my toughts exactley whats the point in having different job for each role if they all have the same abilities with rebranded names.
    Sure, AST could have been an unique healer with a cool "time star mage" players even made a thread asking for unique changes, people wanted an unique healer.
    But no, SE created a hybrid. That's it they're not going back.
    And as we all know hybrids are a total pain to balance.
    What i don't agree with you is that, why are you so bothered about their buffs?
    SCH still is stronger than AST, SCH is probably the healer with the greatest amount of tools (their CDs and the fairy CDs), and WHM have a bunch of really useful CDs that can literally save a party from wipe (Divine seal is amazing, assize is awesome, Tetra is awesome, asylum, bene, etc) this whole thread is completelly unecessary.

    Also just a small coment, why aren't you bothered that WHMs got their own stronger version of lustrate? Why aren't you bothered that both SCH and WHM got a big instant AOE nuke? (Indom/assize) WHM and SCH also have pretty similar abilities I could compare them aaaaaaalll day but there's no need of that, because as i said, this whole thread is unecessary.
    (7)
    Last edited by Muahbec; 08-27-2015 at 08:07 AM.

  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by ckc22 View Post
    I have no issue with Astrologian being a viable healer. I have issues with them having carbon copies of abilities that are straight up better than the original classes.

    If SE find it so impossible to balance jobs without homogenizing everything into the ground then perhaps we should only have 4 jobs : Tank, Healer, Ranged Dps, Melee Dps. No need for anything else.
    That's one of the biggest downsides to being of the holy trinity when it comes to composition. It is literally and realistically impossible to be of 100% play equality and still be so radically different between each other for everything. How do you propose AST be viable in healer output without buffing their heals? I'm assuming that's what you're attacking when it comes to the homogenized argument. Do you think it should be based on cards? Cards are RNG related, so they would never be viable for anything remotely challenging. If RNG were removed and cards could heal on command, doesn't that just make them the homogenized healer again?

    I mean, you people complain about AST not being unique in this game, but... what's actually unique between the other classes/jobs? The skill/spell animation? The way you'd use a said skill? Maybe that's it. Maybe it's the fact that a skill for DRG lets them jump into the air and look cool. This skill functions different from anything a MNK can do, so that equates unique! They use a graphically different weapon and animation when attacking. Unique gameplay at its finest! Totally not a carbon copy function and method between other melee jobs. Just because DRG auto-attacks, doesn't mean it does the same thing as any other auto-attack, so it's totally unique in every way possible! Thus, these points mean unique job.

    That's essentially what it seems to perceive as when people complain about uniqueness lacking in a game where the holy trinity is the word of a god. The way that AST is different and similar to the other healers (now), is identical to the way melee jobs are different and similar to each other. Different looks, different potencies (though perhaps similar results), different unique functionality of skills/spells, etc. If you have a problem with the uniqueness that AST has now, be it because of a perceived lack of, then you should have a problem with practically every job within their roles.
    (0)
    Last edited by Welsper59; 08-27-2015 at 10:00 AM.