Quote Originally Posted by SlyRoyale View Post
The majority of the DPS jobs--if not all of them--have gimmicks added to them, too. DRG has Blood of the Dragon and Wheel/Claw, SMN has Dreadwyrm Trance, BLM has Enochain like you mentioned, and MCH has Gauss Barrel. As long as we make proper use of them, we should be where we were before.
The additions that the classes have gotten either add onto what they already do (such as a 4th combo extension, enochian or stacks that build off from using your abilities) or filling in their short comings (monk's downtimes, healer and tank versatility). Bard, you really can't say something like WM was designed with 2.0 in mind when you're looking at their oGCD resets and even down to their animations.

Not to mention their skill is functionally the same as machinist, which really feels like a cop out since the latter was designed with it in mind. Having both at 60, they share nearly identical concepts of gameplay because of WM/GB being functionally the same; I feel that as a machinist, I'm changing lanes on the highway, whereas bard I'm going on a highway that has speedbumps. Like at that point, I'm not even playing machinist because of aesthetics (which was primarily why I wanted to switch when they were announced), but the fact that the two play similar to each other, but one of the two doesn't involve me having hiccups with my skill execution because of procs or haphazardly added mechanics that don't mesh.