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  1. #1261
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by SlyRoyale View Post
    Even then, WM grants us a 30% damage boost so playing Ballad or Paeon only reduces the bonus to 15%. This is far better than doing -20% of our DPS back before the stance was added.
    1) That's not how math works. 15% is still 15%. If you want to be pedantic, we deal 10.5% more damage with both ballad and WM up compared to using neither.

    2) The DPS gap between BRD and other classes is the same as it was at 50 without WM. It's not a buff, it's an added mechanic we have to deal with to be as good as before. Without it we're worse than a BLM who ignores Enochian.

    In short, BRD are giving up more than ever and receiving nothing in return. That's an issue even beside the more salient point that a lot of BRD players don't enjoy dealing with cast bars, and that's why they played BRD in the first place.
    (9)

  2. #1262
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by seorin View Post
    1) That's not how math works. 15% is still 15%. If you want to be pedantic, we deal 10.5% more damage with both ballad and WM up compared to using neither.
    Hrm, a little lower than I thought it would be but it's still an increase.

    Quote Originally Posted by seorin View Post
    2) The DPS gap between BRD and other classes is the same as it was at 50 without WM. It's not a buff, it's an added mechanic we have to deal with to be as good as before. Without it we're worse than a BLM who ignores Enochian.
    The majority of the DPS jobs--if not all of them--have gimmicks added to them, too. DRG has Blood of the Dragon and Wheel/Claw, SMN has Dreadwyrm Trance, BLM has Enochain like you mentioned, and MCH has Gauss Barrel. As long as we make proper use of them, we should be where we were before.

    Quote Originally Posted by seorin View Post
    In short, BRD are giving up more than ever and receiving nothing in return. That's an issue even beside the more salient point that a lot of BRD players don't enjoy dealing with cast bars, and that's why they played BRD in the first place.
    They aren't giving up that much, frankly speaking. Sure, the clunkiness takes some getting used to, but it is adaptable and we'll have to bear with it until SE does something about it. The amount of damage we do is still decent. I wouldn't be surprised if there are BRDs who are breaking 1k+ now in any of the Alexander Savage fights with the current gear available. As for the people who played BRDs so they don't have to deal with cast bars, they still had to play songs during fights, and the cast bars we have now are very manageable. I just feel that people are making mountains out of molehills here.
    (0)

  3. #1263
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SlyRoyale View Post
    The majority of the DPS jobs--if not all of them--have gimmicks added to them, too. DRG has Blood of the Dragon and Wheel/Claw, SMN has Dreadwyrm Trance, BLM has Enochain like you mentioned, and MCH has Gauss Barrel. As long as we make proper use of them, we should be where we were before.
    The additions that the classes have gotten either add onto what they already do (such as a 4th combo extension, enochian or stacks that build off from using your abilities) or filling in their short comings (monk's downtimes, healer and tank versatility). Bard, you really can't say something like WM was designed with 2.0 in mind when you're looking at their oGCD resets and even down to their animations.

    Not to mention their skill is functionally the same as machinist, which really feels like a cop out since the latter was designed with it in mind. Having both at 60, they share nearly identical concepts of gameplay because of WM/GB being functionally the same; I feel that as a machinist, I'm changing lanes on the highway, whereas bard I'm going on a highway that has speedbumps. Like at that point, I'm not even playing machinist because of aesthetics (which was primarily why I wanted to switch when they were announced), but the fact that the two play similar to each other, but one of the two doesn't involve me having hiccups with my skill execution because of procs or haphazardly added mechanics that don't mesh.
    (10)
    ____________________

  4. #1264
    Player
    twoheadedenby's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    22
    Character
    Gabriel Bajhiri
    World
    Behemoth
    Main Class
    Bard Lv 60
    Yeah, it's abundantly clear that WM is a Machinist mechanic that was retrofitted onto Bard far too late in the game. The synergy between MCH's procs/ammo loading and Gauss Barrel works wonderfully, and MCH attack animations are just a short burst by default to account for the cast bars without clipping half the animation off when you move to the next ability. If people want to trade mobility and fluidity for DPS that's fine, but they should be playing MCH if that's the case, rather than forcing Bards who can't or don't want to play casters to do so.
    (6)

  5. #1265
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    How would people feel if Bard got Sniper Training from Marksman Hunters in WoW?

    All your casts would be instant, but you only get WM's damage buff if you stand still for 3s and it falls off after 6s if you move and don't refresh it by standing still for 3s again.
    (12)
    Last edited by Sacerdos; 08-27-2015 at 04:26 AM.

  6. #1266
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sacerdos View Post
    How would people feel if Bard got Sniper Training from Marksman Hunters in WoW?

    All your casts would be instant, but you only get WM's damage buff if you stand still for 3s and it falls off after 6s if you move and don't refresh it by standing still for 3s again.
    Sniper Training from MM Hunter in WOW is what SE should do by far.

    +1.
    (2)

  7. #1267
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sacerdos View Post
    All your casts would be instant, but you only get WM's damage buff if you stand still for 3s and it falls off after 6s if you move and don't refresh it by standing still for 3s again.
    ... That sounds like the way it should've worked in the first place, to be honest!
    (3)

  8. #1268
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sacerdos View Post
    How would people feel if Bard got Sniper Training from Marksman Hunters in WoW?

    All your casts would be instant, but you only get WM's damage buff if you stand still for 3s and it falls off after 6s if you move and don't refresh it by standing still for 3s again.
    that would be a pain in the rear , just another buff to keep track of....plus rendering the whole gameplay based around it

    if the buff worked more like if u arent moving u do 20% more dmg , if u are moving u lose that dmg , having to stand still for 3s everytime u move...ugh... just try it now and u will see...

    Never reap : 1 boss , if u need to move totems , 2nd boss , move outside areas and back again to see the boss , 3 boss tornado everywhere!

    and where it really matters,

    A1S u need to move a lot , As2 not bad , As3 wont see the buff ever , AS4 no clue but guess is a heavy movement fight too.
    (0)

  9. #1269
    Player
    KaelDrakkal's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Kael Drakkal
    World
    Coeurl
    Main Class
    Bard Lv 60
    Quote Originally Posted by Warlyx View Post
    that would be a pain in the rear , just another buff to keep track of....plus rendering the whole gameplay based around it

    if the buff worked more like if u arent moving u do 20% more dmg , if u are moving u lose that dmg , having to stand still for 3s everytime u move...ugh... just try it now and u will see...

    Never reap : 1 boss , if u need to move totems , 2nd boss , move outside areas and back again to see the boss , 3 boss tornado everywhere!

    and where it really matters,

    A1S u need to move a lot , As2 not bad , As3 wont see the buff ever , AS4 no clue but guess is a heavy movement fight too.


    The way you describe these fights makes it sound like blm would never even get a shot off. There is a lot more time to stand and take shots than you're describing.
    (4)

  10. #1270
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sacerdos View Post
    How would people feel if Bard got Sniper Training from Marksman Hunters in WoW?

    All your casts would be instant, but you only get WM's damage buff if you stand still for 3s and it falls off after 6s if you move and don't refresh it by standing still for 3s again.
    I could go for this, though this would involve the acquisition of a trait that does this at lv52 instead of an ability button. I'm fine with it but I don't know if the devs would go for it.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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