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  1. #111
    Player
    Reka121402's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Cyriacus Darkmourne
    World
    Exodus
    Main Class
    Black Mage Lv 60
    Granted I'm new to this game, but i do main a BLM and the OP statement is just dumb. Please melee dps, kill as fast as you can by whatever means necessary, I can manage my dps rotation without the help of the other dps.

    Most of the time I need to stop the rotation early anyway before I pull aggro from the unfocused mobs, or if one peels for the healer.

    So best case scenario I'm already switching aoe/single rotations, not to mention the Fire2 aoe is a huge drain on MP and unless it's 4+ mobs single target is better anyway.
    (6)

  2. #112
    Player
    Mimiru_S's Avatar
    Join Date
    Dec 2013
    Posts
    168
    Character
    Mimiru Selenar
    World
    Balmung
    Main Class
    Archer Lv 80
    Yeah, I'm not going to switch targets, just to boost your dps and make the dungeon take longer.
    (1)

  3. #113
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Actually, it's smarter for melee dps to pick off a single target. Normally when I'm tanking and everything just happens to die at the same time, I consider it a bad thing since that means there's no easing of pressure on the damage I'm taking that the healer has to heal. That isn't to say you should stop your AoE attacks, but it does mean that you should be switching to single target once AoE is no longer beneficial.
    (4)

  4. #114
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Lots of people aren't getting this so I'll explain:

    In any trash pull with 4+ enemies everyone is going to be doing more DPS (SMN and BLM especially but that's beside the point), because four enemies is generally where AoE attacks both do more damage and are worth the TP/MP vs single target attacks (there's a few exceptions, arm of the destroyer, for instance, is only better than bootshine at 5+ and only really better TP wise at 6+, assuming you're getting your positional on bootshine).

    The greater the number of enemies, the greater everyone's DPS will be.

    Lets use Rockbreaker as an example. I can, as a monk, either Snap Punch, Demolish, or Rockbreaker. Rock Breaker is 130 potency on every enemy, Demolish is 350 potency on one once all ticks hit, and snap punch is 180 on one enemy.

    At 5 enemies, Rockbreaker's effective potency is 650. Meaning, for that GCD, I'm doing almost twice as much as if I used Demolish and got every tick in and a little over three and a half times as much as if I used Snap Punch. Even bootshine crits are only 225 potency while Arm of the Destroyer's potency on 5 enemies is 250.

    And that's not including Elixir Field or Howling Fist or the fact that these gaps widen when you consider the damage buff from GL or any damage buffs of any kind, and monks aren't even particularly good AoE, but in an AoE situation I can easily grab another couple hundred DPS compared to single target. A BLM or a SMN can get much more than that.

    Meanwhile, in an AoE rotation, swapping targets for the couple non-AoEs I need to toss in reduces my DPS--and every other melee DPS--by nothing. I maintain that same DPS if I swap from weakest to strongest for dropping twin snakes and true strike, and the same goes for any other class.

    But if I don't swap, my DPS drops marginally due to my AoEs becoming weaker, and dots not being allowed to finish out. A SMN or BLM's DPS drops by considerably more.

    WHAT ALL THIS MEANS in TL;DR format is that not swapping targets is a relatively hefty drop in overall party/raid DPS.

    Does it increase the pressure on the tank and healer? A little bit, sure, but if a tank/healer can't handle that extra pressure, the tank shouldn't be multipulling and AoE rotations should never even enter into the picture and none of this matters, including the opening post.

    Not swapping targets means you're sub-optimal. It doesn't mean you're bad or anything, and it's fine. It generally only matters on trash, and is only going to speed up a dungeon by a couple of minutes tops, so it's not a big deal. . .

    HOWEVER, all the people arguing that swapping targets is wrong or a DPS loss or is, jfc, making the dungeon take longer just to pad someone else's parse? You're wrong. Not even a little wrong. A lot wrong. Not even understandably wrong because the fact that AoEing does more damage is incredibly basic common sense stuff, so it should equally be common sense that maintaining AoE rotations for as long as possible is ALSO more DPS.
    (0)

  5. #115
    Player
    Reka121402's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Cyriacus Darkmourne
    World
    Exodus
    Main Class
    Black Mage Lv 60
    And what you are not getting is survival > dps.

    Why make it more difficult for the tank and healer, the trash dps rotation is easy?
    (2)

  6. #116
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reka121402 View Post
    Why make it more difficult for the tank and healer, the trash dps rotation is easy?
    Quote Originally Posted by Myself, in that same post
    if a tank/healer can't handle that extra pressure, the tank shouldn't be multipulling and AoE rotations should never even enter into the picture and none of this matters, including the opening post.
    /10characters
    (1)

  7. #117
    Player
    Reka121402's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Cyriacus Darkmourne
    World
    Exodus
    Main Class
    Black Mage Lv 60
    Look, your argument stands for pre formed groups, where comunication is available and max dps is best, but in that case it is pointless to post about it on general forums.

    Your idea is terrible for PUGs. Eliminate the threat, keep heals and tank alive. So, as said by many people: aoe, lowest mob dies, use brain, choose aoe or single target, move on.

    I'm a BLM. I read your plan. From my own experience it doesn't work.
    (4)

  8. #118
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    I have noticed that most of the 'bad pug stories' both here and on Reddit come from people in the Primal group, so maybe it doesn't work in pugs there. I don't know. I know I do it all the time on Aether (with exceptions like the iskalions and divine sordes etc. that are super annoying and must die) and have never seen a wipe caused by it. Neither as a sixty monk nor as a 50 whm/war/pld/mnk before HW.
    (0)

  9. #119
    Player
    SoothingBell's Avatar
    Join Date
    Nov 2014
    Posts
    72
    Character
    Soft Cat
    World
    Faerie
    Main Class
    Scholar Lv 90
    Are you just upset the melee DPS killed the mob faster than you could cast? lol
    (2)

  10. #120
    Player
    Reka121402's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Cyriacus Darkmourne
    World
    Exodus
    Main Class
    Black Mage Lv 60
    Then let me say it this way (btw, loving this debate. No hard feelings I hope):

    BLM: my single target or aoe rotations are equal in my own personal effort.

    Previous tanking experience: lots of mobs are more difficult to survive than 1-2.

    If it costs zero extra effort for me, why would I ask the tank to work harder?
    (2)

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