I promised I wouldn't post anything, but this thread has so many problems I couldn't resist. AST got two kinds of changes this patch: actual buffs and some changes to shut up bad players who were crying all the time for nothing. Aspected Helios lost 40 overall potency in Diurnal and imo it was adjusted to show big numbers on the screen during the burst; bad players will feel like they're healing more, but in the end it will not be the case. I would like a range increase more than what we got, but the potency lost is not big, so I don't mind it. I personally don't believe the potency increase for Benefic and Benefic II was needed, since the permanent speed buff we get in Diurnal made them as efficient as Cure/Physick; I'm not going to complain, though. Anyway, I don't believe that the increase is going to make WHM useless, since Divine Seal is a pure healing cooldown, while we have to burn Synastry to get increased potency. It was a smart move, imo.